Vector3D.Add 方法

定義

Vector3D 結構加入至 Point3D 結構,或加入至另一個 Vector3D 結構。Adds a Vector3D structure to a Point3D structure or to another Vector3D structure.

多載

Add(Vector3D, Point3D)

依指定的 Point3D 結構平移指定的 Vector3D 結構,並傳回結果做為 Point3D 結構。Translates the specified Point3D structure by the specified Vector3D structure and returns the result as a Point3D structure.

Add(Vector3D, Vector3D)

將兩個 Vector3D 結構相加,並傳回結果做為 Vector3D 結構。Adds two Vector3D structures and returns the result as a Vector3D structure.

Add(Vector3D, Point3D)

依指定的 Point3D 結構平移指定的 Vector3D 結構,並傳回結果做為 Point3D 結構。Translates the specified Point3D structure by the specified Vector3D structure and returns the result as a Point3D structure.

public:
 static System::Windows::Media::Media3D::Point3D Add(System::Windows::Media::Media3D::Vector3D vector, System::Windows::Media::Media3D::Point3D point);
public static System.Windows.Media.Media3D.Point3D Add (System.Windows.Media.Media3D.Vector3D vector, System.Windows.Media.Media3D.Point3D point);
static member Add : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Shared Function Add (vector As Vector3D, point As Point3D) As Point3D

參數

vector
Vector3D

Vector3D 結構,用來平移指定的 Point3D 結構。The Vector3D structure used to translate the specified Point3D structure.

point
Point3D

要平移的 Point3D 結構。The Point3D structure to be translated.

傳回

point 轉換 vector 的結果。The result of translating point by vector.

範例

下列範例示範如何使用Add方法, 透過Vector3D結構來Point3D轉譯結構。The following example shows how to use the Add method to translate a Point3D structure by a Vector3D structure.

// Translates a Point3D by a Vector3D using the static Add method.  
// Returns a Point3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D point1 = new Point3D(10, 5, 1);
Point3D pointResult = new Point3D();

pointResult = Vector3D.Add(vector1, point1);
// vectorResult is equal to (30, 35, 41)
' Translates a Point3D by a Vector3D using the static Add method.  
' Returns a Point3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim point1 As New Point3D(10, 5, 1)
Dim pointResult As New Point3D()

pointResult = Vector3D.Add(vector1, point1)
' vectorResult is equal to (30, 35, 41)

另請參閱

Add(Vector3D, Vector3D)

將兩個 Vector3D 結構相加,並傳回結果做為 Vector3D 結構。Adds two Vector3D structures and returns the result as a Vector3D structure.

public:
 static System::Windows::Media::Media3D::Vector3D Add(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);
public static System.Windows.Media.Media3D.Vector3D Add (System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);
static member Add : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Function Add (vector1 As Vector3D, vector2 As Vector3D) As Vector3D

參數

vector1
Vector3D

要加的第一個 Vector3D 結構。The first Vector3D structure to add.

vector2
Vector3D

要加的第二個 Vector3D 結構。The second Vector3D structure to add.

傳回

vector1vector2 的總和。The sum of vector1 and vector2.

範例

下列範例顯示如何新增兩個Vector3D結構。The following example shows how to add two Vector3D structures.

// Adds a Vector3D to a Vector3D using the overloaded + operator.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Vector3D vectorResult = new Vector3D();

vectorResult = vector1 + vector2;
// vectorResult is equal to (65, 100, 120)
' Adds a Vector3D to a Vector3D using the overloaded + operator.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim vector2 As New Vector3D(45, 70, 80)
Dim vectorResult As New Vector3D()

vectorResult = vector1 + vector2
' vectorResult is equal to (65, 100, 120)

另請參閱

適用於