Vector3D.Subtract 方法

定義

Vector3D 結構減去 Point3D 結構或 Vector3D 結構。

多載

Subtract(Vector3D, Point3D)

Point3D 結構減去 Vector3D 結構。

Subtract(Vector3D, Vector3D)

Vector3D 結構減去 Vector3D 結構。

Subtract(Vector3D, Point3D)

Point3D 結構減去 Vector3D 結構。

public:
 static System::Windows::Media::Media3D::Point3D Subtract(System::Windows::Media::Media3D::Vector3D vector, System::Windows::Media::Media3D::Point3D point);
public static System.Windows.Media.Media3D.Point3D Subtract (System.Windows.Media.Media3D.Vector3D vector, System.Windows.Media.Media3D.Point3D point);
static member Subtract : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Shared Function Subtract (vector As Vector3D, point As Point3D) As Point3D

參數

vector
Vector3D

要減去其中內容的 Vector3D 結構。

point
Point3D

要從 vector 中減去的 Point3D 結構。

傳回

Point3D

point 減去 vector 的結果。

範例

// Subtracts a Vector3D from a Point3D using the static Subtract method.
// Returns a Point3D.

Point3D point1 = new Point3D(10, 5, 1);
Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D pointResult = new Point3D();

pointResult = Vector3D.Subtract(vector1, point1); 
// pointResult is equal to (10, 25, 39)
' Subtracts a Vector3D from a Point3D using the static Subtract method.
' Returns a Point3D.

Dim point1 As New Point3D(10, 5, 1)
Dim vector1 As New Vector3D(20, 30, 40)
Dim pointResult As New Point3D()

pointResult = Vector3D.Subtract(vector1, point1)
' pointResult is equal to (10, 25, 39)

另請參閱

適用於

Subtract(Vector3D, Vector3D)

Vector3D 結構減去 Vector3D 結構。

public:
 static System::Windows::Media::Media3D::Vector3D Subtract(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);
public static System.Windows.Media.Media3D.Vector3D Subtract (System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);
static member Subtract : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Function Subtract (vector1 As Vector3D, vector2 As Vector3D) As Vector3D

參數

vector1
Vector3D

要減去其中內容的 Vector3D 結構。

vector2
Vector3D

要從 vector1 中減去的 Vector3D 結構。

傳回

Vector3D

vector2 減去 vector1 的結果。

範例

下列範例示範如何從 Vector3D 結構中減去 Vector3D 結構。

// Subtracts a Vector3D from a Vector3D using the static Subtract method.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Vector3D vectorResult = new Vector3D();

vectorResult = Vector3D.Subtract(vector1, vector2);
// vector Result is equal to (-25, -40, -40)
' Subtracts a Vector3D from a Vector3D using the static Subtract method.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim vector2 As New Vector3D(45, 70, 80)
Dim vectorResult As New Vector3D()

vectorResult = Vector3D.Subtract(vector1, vector2)
' vector Result is equal to (-25, -40, -40)

另請參閱

適用於