CompositeActivityDesignerLayoutSerializer 類別

定義

警告

此 API 現已淘汰。

將不限格式之設計工具所使用的複合活動設計工具配置序列化。Serializes a composite activity designer layout used in a freeform designer.

public ref class CompositeActivityDesignerLayoutSerializer : System::Workflow::ComponentModel::Design::ActivityDesignerLayoutSerializer
[System.Obsolete("The System.Workflow.* types are deprecated.  Instead, please use the new types from System.Activities.*")]
public class CompositeActivityDesignerLayoutSerializer : System.Workflow.ComponentModel.Design.ActivityDesignerLayoutSerializer
type CompositeActivityDesignerLayoutSerializer = class
    inherit ActivityDesignerLayoutSerializer
Public Class CompositeActivityDesignerLayoutSerializer
Inherits ActivityDesignerLayoutSerializer
繼承
CompositeActivityDesignerLayoutSerializer
衍生
屬性

備註

注意

此資料討論已被汰換的類型及命名空間。This material discusses types and namespaces that are obsolete. 如需詳細資訊,請參閱 Windows Workflow Foundation 4.5 中即將淘汰的類型For more information, see Deprecated Types in Windows Workflow Foundation 4.5.

建構函式

CompositeActivityDesignerLayoutSerializer()

初始化 CompositeActivityDesignerLayoutSerializer 類別的新執行個體。Initializes a new instance of the CompositeActivityDesignerLayoutSerializer class.

方法

AddChild(WorkflowMarkupSerializationManager, Object, Object)

將子物件加入至指定的物件。Adds a child object to the specified object.

(繼承來源 WorkflowMarkupSerializer)
CanSerializeToString(WorkflowMarkupSerializationManager, Object)

傳回布林值 (Boolean),這個值表示指定的物件是否可以序列化為字串。Returns a Boolean that indicates whether the specified object can be serialized to a string.

(繼承來源 WorkflowMarkupSerializer)
ClearChildren(WorkflowMarkupSerializationManager, Object)

從指定的物件移除所有子物件。Removes all child objects from the specified object.

(繼承來源 WorkflowMarkupSerializer)
CreateInstance(WorkflowMarkupSerializationManager, Type)

使用指定的 Type 來建立指定之 WorkflowMarkupSerializationManager 的執行個體。Creates an instance of the specified Type using the specified WorkflowMarkupSerializationManager.

(繼承來源 ActivityDesignerLayoutSerializer)
Deserialize(IDesignerSerializationManager, XmlReader)

使用指定的序列化管理員,將工作流程標記還原序列化為 ObjectDeserializes workflow markup into an Object using the specified serialization manager.

(繼承來源 WorkflowMarkupSerializer)
Deserialize(XmlReader)

將工作流程標記還原序列化為 ObjectDeserializes workflow markup into an Object.

(繼承來源 WorkflowMarkupSerializer)
DeserializeFromString(WorkflowMarkupSerializationManager, Type, String)

根據要還原序列化之屬性的指定型別,從指定的字串還原序列化 eXtensible Application Markup Language (XAML) 內容。Deserializes extensible Application Markup Language (XAML) content from the specified string according to the given type of the property to deserialize.

(繼承來源 WorkflowMarkupSerializer)
Equals(Object)

判斷指定的物件是否等於目前的物件。Determines whether the specified object is equal to the current object.

(繼承來源 Object)
GetChildren(WorkflowMarkupSerializationManager, Object)

擷取指定物件的子物件清單。Retrieves a list of child objects for the specified object.

(繼承來源 WorkflowMarkupSerializer)
GetEvents(WorkflowMarkupSerializationManager, Object)

擷取有關所有與特定 Object 相關聯之事件的資訊。Retrieves information about all events associated with the specified Object.

(繼承來源 WorkflowMarkupSerializer)
GetHashCode()

作為預設雜湊函數。Serves as the default hash function.

(繼承來源 Object)
GetProperties(WorkflowMarkupSerializationManager, Object)

擷取有關所有與指定物件相關聯之屬性的資訊。Retrieves information about all properties associated with the specified object.

GetType()

取得目前執行個體的 TypeGets the Type of the current instance.

(繼承來源 Object)
MemberwiseClone()

建立目前 Object 的淺層複製。Creates a shallow copy of the current Object.

(繼承來源 Object)
OnAfterDeserialize(WorkflowMarkupSerializationManager, Object)

被覆寫。Overridden. 告知 WorkflowMarkupSerializer,已還原序列化物件。Notifies the WorkflowMarkupSerializer that an object has just been deserialized.

(繼承來源 WorkflowMarkupSerializer)
OnAfterSerialize(WorkflowMarkupSerializationManager, Object)

告知 WorkflowMarkupSerializer,已序列化物件。Notifies the WorkflowMarkupSerializer that an object has just been serialized.

(繼承來源 WorkflowMarkupSerializer)
OnBeforeDeserialize(WorkflowMarkupSerializationManager, Object)

被覆寫。Overridden. 告知 WorkflowMarkupSerializer,即將還原序列化物件。Notifies the WorkflowMarkupSerializer that an object is about to be deserialized.

(繼承來源 WorkflowMarkupSerializer)
OnBeforeSerialize(WorkflowMarkupSerializationManager, Object)

在開始序列化程序之前先對 obj 執行必要的處理。Performs required processing on obj before the serialization process begins.

(繼承來源 ActivityDesignerLayoutSerializer)
Serialize(IDesignerSerializationManager, XmlWriter, Object)

使用指定的序列化管理員,將指定的 Object 序列化為工作流程標記檔案或資料流。Serializes the specified Object into a workflow markup file or stream using the specified serialization manager.

(繼承來源 WorkflowMarkupSerializer)
Serialize(XmlWriter, Object)

將指定的 Object 序列化為工作流程標記檔案或資料流。Serializes the specified Object into a workflow markup file or stream.

(繼承來源 WorkflowMarkupSerializer)
SerializeToString(WorkflowMarkupSerializationManager, Object)

將指定的 Object 序列化為字串。Serializes the specified Object to a string.

(繼承來源 WorkflowMarkupSerializer)
ShouldSerializeValue(WorkflowMarkupSerializationManager, Object)

傳回值,這個值表示 WorkflowMarkupSerializer 是否應該序列化指定的 ObjectReturns a value that indicates whether the WorkflowMarkupSerializer should serialize the specified Object.

(繼承來源 WorkflowMarkupSerializer)
ToString()

傳回代表目前物件的字串。Returns a string that represents the current object.

(繼承來源 Object)

適用於