SpeechSynthesisStream 類別

定義

支援讀取和寫入語音合成引擎所產生的音訊資料, (語音) 隨機存取資料流程。

public ref class SpeechSynthesisStream sealed : IClosable
public ref class SpeechSynthesisStream sealed : IClosable, ITimedMetadataTrackProvider
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
class SpeechSynthesisStream final : IClosable
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
class SpeechSynthesisStream final : IClosable, ITimedMetadataTrackProvider
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
public sealed class SpeechSynthesisStream : System.IDisposable
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
public sealed class SpeechSynthesisStream : System.IDisposable, ITimedMetadataTrackProvider
Public NotInheritable Class SpeechSynthesisStream
Implements IDisposable
Public NotInheritable Class SpeechSynthesisStream
Implements IDisposable, ITimedMetadataTrackProvider
繼承
Object Platform::Object IInspectable SpeechSynthesisStream
屬性
實作

Windows 需求

裝置系列
Windows 10 (已於 10.0.10240.0 引進)
API contract
Windows.Foundation.UniversalApiContract (已於 v1.0 引進)

範例

您的 UWP app 可以使用 SpeechSynthesizer 物件,根據純文字字串建立音訊串流和輸出語音。

// The media object for controlling and playing audio.
MediaElement mediaElement = this.media;

// The object for controlling the speech synthesis engine (voice).
var synth = new Windows.Media.SpeechSynthesis.SpeechSynthesizer();

// Generate the audio stream from plain text.
SpeechSynthesisStream stream = await synth.SynthesizeTextToStreamAsync("Hello World");

// Send the stream to the media object.
mediaElement.SetSource(stream, stream.ContentType);
mediaElement.Play();
// The object for controlling the speech synthesis engine (voice).
synth = ref new SpeechSynthesizer();
// The media object for controlling and playing audio.
media = ref new MediaElement();
// The string to speak.
String^ text = "Hello World";

// Generate the audio stream from plain text.
task<SpeechSynthesisStream ^> speakTask = create_task(synth->SynthesizeTextToStreamAsync(text));
speakTask.then([this, text](SpeechSynthesisStream ^speechStream)
{
    // Send the stream to the media object.
    // media === MediaElement XAML object.
    media->SetSource(speechStream, speechStream->ContentType);
    media->AutoPlay = true;
    media->Play();
});
// The string to speak with SSML customizations.
string Ssml =
    @"<speak version='1.0' " +
    "xmlns='http://www.w3.org/2001/10/synthesis' xml:lang='en-US'>" +
    "Hello <prosody contour='(0%,+80Hz) (10%,+80%) (40%,+80Hz)'>World</prosody> " + 
    "<break time='500ms'/>" +
    "Goodbye <prosody rate='slow' contour='(0%,+20Hz) (10%,+30%) (40%,+10Hz)'>World</prosody>" +
    "</speak>";

// The media object for controlling and playing audio.
MediaElement mediaElement = this.media;

// The object for controlling the speech synthesis engine (voice).
var synth = new Windows.Media.SpeechSynthesis.SpeechSynthesizer();

// Generate the audio stream from plain text.
SpeechSynthesisStream stream = await synth.synthesizeSsmlToStreamAsync(Ssml);

// Send the stream to the media object.
mediaElement.SetSource(stream, stream.ContentType);
mediaElement.Play();
// The object for controlling the speech synthesis engine (voice).
synth = ref new SpeechSynthesizer();
// The media object for controlling and playing audio.
media = ref new MediaElement();
// The string to speak.
String^ ssml =
    "<speak version='1.0' "
    "xmlns='http://www.w3.org/2001/10/synthesis' xml:lang='en-US'>"
    "Hello <prosody contour='(0%,+80Hz) (10%,+80%) (40%,+80Hz)'>World</prosody>"
    "<break time='500ms' /> "
    "Goodbye <prosody rate='slow' contour='(0%,+20Hz) (10%,+30%) (40%,+10Hz)'>World</prosody>"
    "</speak>";

// Generate the audio stream from SSML.
task<SpeechSynthesisStream ^> speakTask = create_task(synth->SynthesizeSsmlToStreamAsync(ssml));
speakTask.then([this, ssml](SpeechSynthesisStream ^speechStream)
{
    // Send the stream to the media object.
    // media === MediaElement XAML object.
    media->SetSource(speechStream, speechStream->ContentType);
    media->AutoPlay = true;
    media->Play();
});

備註

版本歷程記錄

Windows 版本 SDK 版本 新增值
1703 15063 TimedMetadataTracks

屬性

CanRead

取得 SpeechSynthesisStream 是否可以讀取。

CanWrite

取得值,這個值表示 SpeechSynthesisStream 是否可以寫入。

ContentType

取得 SpeechSynthesisStream內容的 MIME 類型。

Markers

取得與 SpeechSynthesisStream相關聯的時間軸標記集合。

注意

SpeechSynthesisStream.Markers 已被取代。 我們建議改用MediaPlayerElementMediaPlaybackItem物件, (搭配SpeechSynthesizerOptions物件的IncludeSentenceBoundaryMetadataIncludeWordBoundaryMetadata屬性) 。

Position

取得 SpeechSynthesisStream中的目前位置。

Size

取得或設定 SpeechSynthesisStream的大小。

TimedMetadataTracks

取得 SpeechSynthesizer.Options 屬性所指定之語音合成資料流程中的選擇性字組和句子界限集合。

方法

CloneStream()

建立 SpeechSynthesisStream 的複本,參考與原始資料流程相同的位元組。

Close()

釋放 SpeechSynthesisStream公開的系統資源。

Dispose()

執行與釋放 (Free)、釋放 (Release) 或重設 Unmanaged 資源相關聯之應用程式定義的工作。

FlushAsync()

在循序資料流程中以非同步方式排清資料。

GetInputStreamAt(UInt64)

SpeechSynthesisStream中指定的位置擷取輸入資料流程。

GetOutputStreamAt(UInt64)

擷取 SpeechSynthesisStream中指定位置的輸出資料流程。

ReadAsync(IBuffer, UInt32, InputStreamOptions)

以非同步方式在循序資料流程中讀取資料。

Seek(UInt64)

移至 SpeechSynthesisStream中指定的位置。

WriteAsync(IBuffer)

以非同步方式在循序資料流程中寫入資料。

適用於

另請參閱