PropertyPath Class
Definition
Implements a data structure for describing a property as a path below another property, or below an owning type. Property paths are used in data binding to objects.
Equivalent WinUI class: Microsoft.UI.Xaml.PropertyPath.
public ref class PropertyPath sealed : DependencyObject
/// [Windows.Foundation.Metadata.Activatable(Windows.UI.Xaml.IPropertyPathFactory, 65536, Windows.Foundation.UniversalApiContract)]
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
/// [Windows.Foundation.Metadata.WebHostHidden]
class PropertyPath final : DependencyObject
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
/// [Windows.Foundation.Metadata.WebHostHidden]
/// [Windows.Foundation.Metadata.Activatable(Windows.UI.Xaml.IPropertyPathFactory, 65536, "Windows.Foundation.UniversalApiContract")]
class PropertyPath final : DependencyObject
[Windows.Foundation.Metadata.Activatable(typeof(Windows.UI.Xaml.IPropertyPathFactory), 65536, typeof(Windows.Foundation.UniversalApiContract))]
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
[Windows.Foundation.Metadata.WebHostHidden]
public sealed class PropertyPath : DependencyObject
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
[Windows.Foundation.Metadata.WebHostHidden]
[Windows.Foundation.Metadata.Activatable(typeof(Windows.UI.Xaml.IPropertyPathFactory), 65536, "Windows.Foundation.UniversalApiContract")]
public sealed class PropertyPath : DependencyObject
Public NotInheritable Class PropertyPath
Inherits DependencyObject
- Inheritance
- Attributes
Windows 10 requirements
Device family |
Windows 10 (introduced in 10.0.10240.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v1.0)
|
Remarks
The main reason you might work with a PropertyPath object is to clone existing binding properties and use them somewhere else:
- Get the Path from an existing binding (@"Windows.UI.Xaml.Data.Binding.Path?text=Binding.Path" ).
- Use that string value to construct a new PropertyPath.
- Create a new Binding. Use the new PropertyPath for its Binding.Path (and probably adjust some other properties too).
- Apply the new Binding to a different object-property combination, using SetBinding.
Animation targeting also uses a property path concept, as documented in the Property-path syntax topic. However, animation targeting doesn't use PropertyPath as the underlying type, it expresses the paths as strings and uses strings for all related API calls.
Constructors
PropertyPath(String) |
Initializes a new instance of the PropertyPath class based on a path string. Equivalent WinUI constructor: Microsoft.UI.Xaml.PropertyPath.PropertyPath. |
Properties
Dispatcher |
Gets the CoreDispatcher that this object is associated with. The CoreDispatcher represents a facility that can access the DependencyObject on the UI thread even if the code is initiated by a non-UI thread. Equivalent WinUI property: Microsoft.UI.Xaml.DependencyObject.Dispatcher. (Inherited from DependencyObject) |
Path |
Gets the path value held by this PropertyPath. Equivalent WinUI property: Microsoft.UI.Xaml.PropertyPath.Path. |