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AssetManager.Open Method

Definition

Overloads

Open(String)

Open an asset using ACCESS_STREAMING mode.

Open(String, Access)

Open an asset using an explicit access mode, returning an InputStream to read its contents.

Open(String)

Open an asset using ACCESS_STREAMING mode.

[Android.Runtime.Register("open", "(Ljava/lang/String;)Ljava/io/InputStream;", "")]
public System.IO.Stream Open (string fileName);
[<Android.Runtime.Register("open", "(Ljava/lang/String;)Ljava/io/InputStream;", "")>]
member this.Open : string -> System.IO.Stream

Parameters

fileName
String

The name of the asset to open. This name can be hierarchical.

Returns

Attributes

Exceptions

Remarks

Open an asset using ACCESS_STREAMING mode. This provides access to files that have been bundled with an application as assets -- that is, files placed in to the "assets" directory.

Java documentation for android.content.res.AssetManager.open(java.lang.String).

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

See also

  • <xref:Android.Content.Res.AssetManager.Open(System.String%2c+Android.Content.Res.Access)>
  • List(String)

Applies to

Open(String, Access)

Open an asset using an explicit access mode, returning an InputStream to read its contents.

[Android.Runtime.Register("open", "(Ljava/lang/String;I)Ljava/io/InputStream;", "")]
public System.IO.Stream Open (string fileName, Android.Content.Res.Access accessMode);
[<Android.Runtime.Register("open", "(Ljava/lang/String;I)Ljava/io/InputStream;", "")>]
member this.Open : string * Android.Content.Res.Access -> System.IO.Stream

Parameters

fileName
String

The name of the asset to open. This name can be hierarchical.

accessMode
Access

Desired access mode for retrieving the data.

Returns

Attributes

Exceptions

Remarks

Open an asset using an explicit access mode, returning an InputStream to read its contents. This provides access to files that have been bundled with an application as assets -- that is, files placed in to the "assets" directory.

Java documentation for android.content.res.AssetManager.open(java.lang.String, int).

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

See also

Applies to