MatrixCamera Constructors

Definition

Creates a new MatrixCamera.

Overloads

MatrixCamera()

Creates a new instance of MatrixCamera.

MatrixCamera(Matrix3D, Matrix3D)

Creates a new MatrixCamera from view and projection matrices.

MatrixCamera()

Creates a new instance of MatrixCamera.

public:
 MatrixCamera();
public MatrixCamera ();
Public Sub New ()

Examples

The following code creates a MatrixCamera and sets the ViewMatrix and ProjectionMatrix properties.

private void SetMatrixCamera(object sender, EventArgs e)
{
    //Define matrices for ViewMatrix and ProjectionMatrix properties.
    Matrix3D vmatrix = new Matrix3D(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
    Matrix3D pmatrix = new Matrix3D(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);

    MatrixCamera mCamera = new MatrixCamera(vmatrix, pmatrix);
    myViewport.Camera = mCamera;
}
Private Sub SetMatrixCamera(ByVal sender As Object, ByVal e As EventArgs)
    'Define matrices for ViewMatrix and ProjectionMatrix properties.
    Dim vmatrix As New Matrix3D(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
    Dim pmatrix As New Matrix3D(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)

    Dim mCamera As New MatrixCamera(vmatrix, pmatrix)
    myViewport.Camera = mCamera
End Sub

Applies to

MatrixCamera(Matrix3D, Matrix3D)

Creates a new MatrixCamera from view and projection matrices.

public:
 MatrixCamera(System::Windows::Media::Media3D::Matrix3D viewMatrix, System::Windows::Media::Media3D::Matrix3D projectionMatrix);
public MatrixCamera (System.Windows.Media.Media3D.Matrix3D viewMatrix, System.Windows.Media.Media3D.Matrix3D projectionMatrix);
new System.Windows.Media.Media3D.MatrixCamera : System.Windows.Media.Media3D.Matrix3D * System.Windows.Media.Media3D.Matrix3D -> System.Windows.Media.Media3D.MatrixCamera
Public Sub New (viewMatrix As Matrix3D, projectionMatrix As Matrix3D)

Parameters

viewMatrix
Matrix3D

Specifies the camera's view matrix.

projectionMatrix
Matrix3D

Specifies the camera's projection matrix.

Examples

The following code creates a MatrixCamera and sets the ViewMatrix and ProjectionMatrix properties.

private void SetMatrixCamera(object sender, EventArgs e)
{
    //Define matrices for ViewMatrix and ProjectionMatrix properties.
    Matrix3D vmatrix = new Matrix3D(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
    Matrix3D pmatrix = new Matrix3D(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);

    MatrixCamera mCamera = new MatrixCamera(vmatrix, pmatrix);
    myViewport.Camera = mCamera;
}
Private Sub SetMatrixCamera(ByVal sender As Object, ByVal e As EventArgs)
    'Define matrices for ViewMatrix and ProjectionMatrix properties.
    Dim vmatrix As New Matrix3D(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
    Dim pmatrix As New Matrix3D(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)

    Dim mCamera As New MatrixCamera(vmatrix, pmatrix)
    myViewport.Camera = mCamera
End Sub

Applies to