Represents the display surface of your application.
public ref class CompositionTarget abstract : System::Windows::Threading::DispatcherObject, IDisposable
public abstract class CompositionTarget : System.Windows.Threading.DispatcherObject, IDisposable
type CompositionTarget = class inherit DispatcherObject interface IDisposable
Public MustInherit Class CompositionTarget Inherits DispatcherObject Implements IDisposable
CompositionTarget is a class that represents the display surface on which your application is being drawn. The WPF animation engine provides many features for creating frame-based animation. However, there are application scenarios in which you need control over rendering on a per frame basis. The CompositionTarget object provides the ability to create custom animations based on a per-frame callback.
Gets or sets the root visual of the CompositionTarget.
Gets a matrix that can be used to transform coordinates from the rendering destination device to this target.
Gets a matrix that can be used to transform coordinates from this target to the rendering destination device.
Determines whether the calling thread has access to this DispatcherObject.(Inherited from DispatcherObject)
Determines whether the specified object is equal to the current object.(Inherited from Object)
Serves as the default hash function.(Inherited from Object)
Gets the Type of the current instance.(Inherited from Object)
Creates a shallow copy of the current Object.(Inherited from Object)
Returns a string that represents the current object.(Inherited from Object)
Enforces that the calling thread has access to this DispatcherObject.(Inherited from DispatcherObject)
Occurs just before the objects in the composition tree are rendered.