Overview of C++ development in Visual Studio
In addition to shared tools in the Visual Studio IDE, MSVC has several tools specifically for native code development. These tools are also listed in this article. For a list of which tools are available in each edition of Visual Studio, see C++ Tools and Features in Visual Studio Editions.
A project is basically a set of source code files and resources such as images or data files that are built into an executable file.
Visual Studio provides support for any build system or custom build tools that you wish to use, with full support for IntelliSense, browsing and debugging:
- MSBuild is the native build system for Visual Studio. When you select File > New > Project from the main menu, you see many kinds of MSBuild project templates that get you started quickly developing different kinds of C++ applications.
In general, you should use these templates for new projects unless you have a specific reason to use CMake or another project system. Some projects have a wizard that guides you step-by-step through the process of creating a new project. For more information, see Creating and managing MSBuild-based projects.
- CMake is a cross-platform build system that is integrated into the Visual Studio IDE when you install the Desktop development with C++ workload. For more information, see CMake projects in Visual Studio.
- Any other C++ build system, including a loose collection of files, is supported via the Open Folder feature. You create simple JSON files to invoke your build program and configure debugging sessions. For more information, see Open Folder projects for C++.
Add to source control
Source control enables you to coordinate work among multiple developers, isolate in-progress work from production code, and backup your source code. Visual Studio supports Git and Team Foundation Version Control (TFVC) through its Team Explorer window.
For more information about Git integration with repos in Azure, see Share your code with Visual Studio 2017 and Azure Repos Git. For information about Git integration with GitHub, see GitHub Extension for Visual Studio.
Create user interfaces with designers
If your program has a user interface, you can use a designer to quickly populate it with controls such as buttons, list boxes and so on. When you drag a control from the toolbox window and drop it onto the design surface, Visual Studio generates the resources and code required to make it all work. You then write the code to customize the appearance and behavior.
For more information about designing a user interface for a Universal Windows Platform app, see Design and UI.
After you create a project, all the project files are displayed in the Solution Explorer window. (A solution is a logical container for one or more related projects.) When you click on a .h or .cpp file in Solution Explorer, the file opens up in the code editor.
The code editor is a specialized word processor for C++ source code. It color-codes language keywords, method and variable names, and other elements of your code to make the code more readable and easier to understand.
For more information, see Writing and refactoring code.
Add and edit resources
The term resource includes things such as dialogs, icons, images, localizable strings, splash screens, database connection strings, or any arbitrary data that you want to include in the executable file.
For more information on adding and editing resources in native desktop C++ projects, see Working with Resource Files.
Build (compile and link)
Choose Build > Build Solution on the menu bar, or enter the Ctrl+Shift+B key combination to compile and link a project. Build errors and warnings are reported in the Error List (Ctrl+\, E). The Output Window (Alt+2) shows information about the build process.
You can also use the compiler (cl.exe) and many other build-related standalone tools such as NMAKE and LIB directly from the command line. For more information, see Build C/C++ code on the command line and C/C++ Building Reference.
You can start debugging by pressing F5. Execution pauses on any breakpoints you have set. You can also step through code one line at a time, view the values of variables or registers, and even in some cases make changes in code and continue debugging without re-compiling. The following illustration shows a debugging session in which execution is stopped on a breakpoint. The values of the data structure members are visible in the Watch Window.
For more information, see Debugging in Visual Studio.
Visual Studio includes unit test frameworks for both native C++ and C++/CLI. Boost.Test, Google Test, and CTest are also supported. Run your tests from the Test Explorer window:
Visual Studio includes static code analysis tools that can detect potential problems in your source code. These tools include an implementation of the C++ Core Guidelines rules checkers. For more information, see Code analysis for C/C++ overview.
Deploy completed applications
You can deploy both traditional desktop applications and UWP apps to customers through the Microsoft Store. Deployment of the CRT is handled automatically behind the scenes. For more information, see Publish Windows apps and games.
You can also deploy a native C++ desktop to another computer For more information, see Deploying Desktop Applications.
For more information about deploying a C++/CLI program, see Deployment Guide for Developers,
Explore Visual Studio further by following along with one of these introductory articles:
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