CodeEvent.Adder Property

Definition

Gets or sets the event listeners.

public:
 property EnvDTE::CodeFunction ^ Adder { EnvDTE::CodeFunction ^ get(); void set(EnvDTE::CodeFunction ^ value); };
public:
 property EnvDTE::CodeFunction ^ Adder { EnvDTE::CodeFunction ^ get(); void set(EnvDTE::CodeFunction ^ value); };
[System.Runtime.InteropServices.DispId(37)]
public EnvDTE.CodeFunction Adder { [System.Runtime.InteropServices.DispId(37)] get; [System.Runtime.InteropServices.DispId(37)] set; }
[<System.Runtime.InteropServices.DispId(37)>]
[<get: System.Runtime.InteropServices.DispId(37)>]
[<set: System.Runtime.InteropServices.DispId(37)>]
member this.Adder : EnvDTE.CodeFunction with get, set
Public Property Adder As CodeFunction

Property Value

The CodeFunction object.

Attributes

Examples

The following example demonstrates how to use the Adder property.

public static void Adder(EnvDTE80.DTE2 dte)  
{  
    TextSelection objTextSel;  
    EnvDTE80.CodeEvent codeEvent;  
    objTextSel = (TextSelection)dte.ActiveDocument.Selection;  
    codeEvent = (EnvDTE80.CodeEvent)objTextSel. _  
      ActivePoint.get_CodeElement(vsCMElement.vsCMElementEvent);  

    MessageBox.Show("\nAdder property: " +  
                    codeEvent.Adder, "Testing CodeEvent");  
}  

Remarks

The CodeFunction object is used to add event listeners.

Note

The values of code model elements such as classes, structs, functions, attributes, delegates, and so forth can be non-deterministic after making certain kinds of edits, meaning that their values cannot be relied upon to always remain the same.

Applies to