PipelineBuilder.Shade Method

Definition

Overloads

Shade(Color, Single)

Applies a shade effect on the current pipeline

Shade(Color, EffectAnimation<Color>, Single, EffectAnimation<Single>)

Applies a shade effect on the current pipeline

Shade(Color, EffectSetter<Color>, Single, EffectSetter<Single>)

Applies a shade effect on the current pipeline

Shade(Color, Single)

Applies a shade effect on the current pipeline

public Microsoft.Toolkit.Uwp.UI.Media.Pipelines.PipelineBuilder Shade (Windows.UI.Color color, float mix);
member this.Shade : Windows.UI.Color * single -> Microsoft.Toolkit.Uwp.UI.Media.Pipelines.PipelineBuilder
Public Function Shade (color As Color, mix As Single) As PipelineBuilder

Parameters

color
Color

The color to use

mix
Single

The amount of mix to apply over the current effect (must be in the [0, 1] range)

Returns

A new PipelineBuilder instance to use to keep adding new effects

Applies to

Shade(Color, EffectAnimation<Color>, Single, EffectAnimation<Single>)

Applies a shade effect on the current pipeline

public Microsoft.Toolkit.Uwp.UI.Media.Pipelines.PipelineBuilder Shade (Windows.UI.Color color, out Microsoft.Toolkit.Uwp.UI.Media.Pipelines.EffectAnimation<Windows.UI.Color> colorAnimation, float mix, out Microsoft.Toolkit.Uwp.UI.Media.Pipelines.EffectAnimation<float> mixAnimation);
member this.Shade : Windows.UI.Color * EffectAnimation * single * EffectAnimation -> Microsoft.Toolkit.Uwp.UI.Media.Pipelines.PipelineBuilder
Public Function Shade (color As Color, ByRef colorAnimation As EffectAnimation(Of Color), mix As Single, ByRef mixAnimation As EffectAnimation(Of Single)) As PipelineBuilder

Parameters

color
Color

The color to use

colorAnimation
EffectAnimation<Color>

The optional color animation for the effect

mix
Single

The initial amount of mix to apply over the current effect (must be in the [0, 1] range)

mixAnimation
EffectAnimation<Single>

The optional mix animation for the effect

Returns

A new PipelineBuilder instance to use to keep adding new effects

Applies to

Shade(Color, EffectSetter<Color>, Single, EffectSetter<Single>)

Applies a shade effect on the current pipeline

public Microsoft.Toolkit.Uwp.UI.Media.Pipelines.PipelineBuilder Shade (Windows.UI.Color color, out Microsoft.Toolkit.Uwp.UI.Media.Pipelines.EffectSetter<Windows.UI.Color> colorSetter, float mix, out Microsoft.Toolkit.Uwp.UI.Media.Pipelines.EffectSetter<float> mixSetter);
member this.Shade : Windows.UI.Color * EffectSetter * single * EffectSetter -> Microsoft.Toolkit.Uwp.UI.Media.Pipelines.PipelineBuilder
Public Function Shade (color As Color, ByRef colorSetter As EffectSetter(Of Color), mix As Single, ByRef mixSetter As EffectSetter(Of Single)) As PipelineBuilder

Parameters

color
Color

The color to use

colorSetter
EffectSetter<Color>

The optional color setter for the effect

mix
Single

The initial amount of mix to apply over the current effect (must be in the [0, 1] range)

mixSetter
EffectSetter<Single>

The optional mix setter for the effect

Returns

A new PipelineBuilder instance to use to keep adding new effects

Applies to