AsyncReaderWriterResourceLock<TMoniker,TResource>.SetResourceAsAccessed Method

Definition

Overloads

SetResourceAsAccessed(TResource)

Marks a resource as having been retrieved under a lock.

SetResourceAsAccessed(Func<TResource,Object,Boolean>, Object)

Marks any loaded resources as having been retrieved under a lock if they satisfy some predicate.

SetResourceAsAccessed(TResource)

Marks a resource as having been retrieved under a lock.

protected:
 void SetResourceAsAccessed(TResource resource);
protected:
 void SetResourceAsAccessed(TResource resource);
void SetResourceAsAccessed(TResource resource);
protected void SetResourceAsAccessed (TResource resource);
member this.SetResourceAsAccessed : 'Resource -> unit
Protected Sub SetResourceAsAccessed (resource As TResource)

Parameters

resource
TResource

The type of the resource.

Applies to

SetResourceAsAccessed(Func<TResource,Object,Boolean>, Object)

Marks any loaded resources as having been retrieved under a lock if they satisfy some predicate.

protected:
 bool SetResourceAsAccessed(Func<TResource, System::Object ^, bool> ^ resourceCheck, System::Object ^ state);
protected bool SetResourceAsAccessed (Func<TResource,object,bool> resourceCheck, object state);
protected bool SetResourceAsAccessed (Func<TResource,object?,bool> resourceCheck, object? state);
member this.SetResourceAsAccessed : Func<'Resource, obj, bool (requires 'Resource : null)> * obj -> bool
Protected Function SetResourceAsAccessed (resourceCheck As Func(Of TResource, Object, Boolean), state As Object) As Boolean

Parameters

resourceCheck
Func<TResource,Object,Boolean>

A function that returns true if the provided resource should be considered retrieved.

state
Object

The state object to pass as a second parameter to resourceCheck.

Returns

true if the delegate returned true on any of the invocations.

Applies to