MDLTexture.GetTexelDataWithTopLeftOrigin Method

Definition

Overloads

GetTexelDataWithTopLeftOrigin()

Gets the texel data such that the first texel represents the top left corner of the texture.

GetTexelDataWithTopLeftOrigin(nint, Boolean)

GetTexelDataWithTopLeftOrigin()

Gets the texel data such that the first texel represents the top left corner of the texture.

[Foundation.Export("texelDataWithTopLeftOrigin")]
public virtual Foundation.NSData GetTexelDataWithTopLeftOrigin ();
abstract member GetTexelDataWithTopLeftOrigin : unit -> Foundation.NSData
override this.GetTexelDataWithTopLeftOrigin : unit -> Foundation.NSData

Returns

Attributes

GetTexelDataWithTopLeftOrigin(nint, Boolean)

[Foundation.Export("texelDataWithTopLeftOriginAtMipLevel:create:")]
public virtual Foundation.NSData GetTexelDataWithTopLeftOrigin (nint mipLevel, bool create);
abstract member GetTexelDataWithTopLeftOrigin : nint * bool -> Foundation.NSData
override this.GetTexelDataWithTopLeftOrigin : nint * bool -> Foundation.NSData

Parameters

mipLevel
nint
create
Boolean

Returns

Attributes

Applies to