AL.SourcePlay Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
SourcePlay(Int32) |
This function plays, replays or resumes a source. The playing source will have it's state changed to ALSourceState.Playing. When called on a source which is already playing, the source will restart at the beginning. When the attached buffer(s) are done playing, the source will progress to the ALSourceState.Stopped state. |
SourcePlay(UInt32) |
This function plays, replays or resumes a source. The playing source will have it's state changed to ALSourceState.Playing. When called on a source which is already playing, the source will restart at the beginning. When the attached buffer(s) are done playing, the source will progress to the ALSourceState.Stopped state. |
SourcePlay(Int32, Int32[]) |
This function plays a set of sources. The playing sources will have their state changed to ALSourceState.Playing. When called on a source which is already playing, the source will restart at the beginning. When the attached buffer(s) are done playing, the source will progress to the ALSourceState.Stopped state. |
SourcePlay(Int32, UInt32) |
This function plays a set of sources. The playing sources will have their state changed to ALSourceState.Playing. When called on a source which is already playing, the source will restart at the beginning. When the attached buffer(s) are done playing, the source will progress to the ALSourceState.Stopped state. |
SourcePlay(Int32, UInt32*) |
This function plays a set of sources. The playing sources will have their state changed to ALSourceState.Playing. When called on a source which is already playing, the source will restart at the beginning. When the attached buffer(s) are done playing, the source will progress to the ALSourceState.Stopped state. |
SourcePlay(Int32, UInt32[]) |
This function plays a set of sources. The playing sources will have their state changed to ALSourceState.Playing. When called on a source which is already playing, the source will restart at the beginning. When the attached buffer(s) are done playing, the source will progress to the ALSourceState.Stopped state. |
SourcePlay(Int32)
This function plays, replays or resumes a source. The playing source will have it's state changed to ALSourceState.Playing. When called on a source which is already playing, the source will restart at the beginning. When the attached buffer(s) are done playing, the source will progress to the ALSourceState.Stopped state.
public static void SourcePlay (int sid);
static member SourcePlay : int -> unit
Parameters
- sid
- Int32
The name of the source to be played.
Applies to
SourcePlay(UInt32)
Important
This API is not CLS-compliant.
This function plays, replays or resumes a source. The playing source will have it's state changed to ALSourceState.Playing. When called on a source which is already playing, the source will restart at the beginning. When the attached buffer(s) are done playing, the source will progress to the ALSourceState.Stopped state.
[System.CLSCompliant(false)]
public static void SourcePlay (uint sid);
static member SourcePlay : uint32 -> unit
Parameters
- sid
- UInt32
The name of the source to be played.
- Attributes
Applies to
SourcePlay(Int32, Int32[])
This function plays a set of sources. The playing sources will have their state changed to ALSourceState.Playing. When called on a source which is already playing, the source will restart at the beginning. When the attached buffer(s) are done playing, the source will progress to the ALSourceState.Stopped state.
public static void SourcePlay (int ns, int[] sids);
static member SourcePlay : int * int[] -> unit
Parameters
- ns
- Int32
The number of sources to be played.
- sids
- Int32[]
A pointer to an array of sources to be played.
Applies to
SourcePlay(Int32, UInt32)
Important
This API is not CLS-compliant.
This function plays a set of sources. The playing sources will have their state changed to ALSourceState.Playing. When called on a source which is already playing, the source will restart at the beginning. When the attached buffer(s) are done playing, the source will progress to the ALSourceState.Stopped state.
[System.CLSCompliant(false)]
public static void SourcePlay (int ns, ref uint sids);
static member SourcePlay : int * -> unit
Parameters
- ns
- Int32
The number of sources to be played.
- sids
- UInt32
A pointer to an array of sources to be played.
- Attributes
Applies to
SourcePlay(Int32, UInt32*)
Important
This API is not CLS-compliant.
This function plays a set of sources. The playing sources will have their state changed to ALSourceState.Playing. When called on a source which is already playing, the source will restart at the beginning. When the attached buffer(s) are done playing, the source will progress to the ALSourceState.Stopped state.
[System.CLSCompliant(false)]
public static void SourcePlay (int ns, uint* sids);
static member SourcePlay : int * nativeptr<uint32> -> unit
Parameters
- ns
- Int32
The number of sources to be played.
- sids
- UInt32*
A pointer to an array of sources to be played.
- Attributes
Applies to
SourcePlay(Int32, UInt32[])
Important
This API is not CLS-compliant.
This function plays a set of sources. The playing sources will have their state changed to ALSourceState.Playing. When called on a source which is already playing, the source will restart at the beginning. When the attached buffer(s) are done playing, the source will progress to the ALSourceState.Stopped state.
[System.CLSCompliant(false)]
public static void SourcePlay (int ns, uint[] sids);
static member SourcePlay : int * uint32[] -> unit
Parameters
- ns
- Int32
The number of sources to be played.
- sids
- UInt32[]
A pointer to an array of sources to be played.
- Attributes