EffectsExtension.DeleteEffects Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
DeleteEffects(Int32[]) |
The DeleteEffects function is used to delete and free resources for Effect objects previously created with GenEffects. |
DeleteEffects(UInt32[]) |
The DeleteEffects function is used to delete and free resources for Effect objects previously created with GenEffects. |
DeleteEffects(Int32, Int32) |
The DeleteEffects function is used to delete and free resources for Effect objects previously created with GenEffects. |
DeleteEffects(Int32, UInt32) |
The DeleteEffects function is used to delete and free resources for Effect objects previously created with GenEffects. |
DeleteEffects(Int32[])
The DeleteEffects function is used to delete and free resources for Effect objects previously created with GenEffects.
public void DeleteEffects (int[] effects);
member this.DeleteEffects : int[] -> unit
Parameters
- effects
- Int32[]
Pointer to n Effect object identifiers.
Applies to
DeleteEffects(UInt32[])
Important
This API is not CLS-compliant.
The DeleteEffects function is used to delete and free resources for Effect objects previously created with GenEffects.
[System.CLSCompliant(false)]
public void DeleteEffects (uint[] effects);
member this.DeleteEffects : uint32[] -> unit
Parameters
- effects
- UInt32[]
Pointer to n Effect object identifiers.
- Attributes
Applies to
DeleteEffects(Int32, Int32)
The DeleteEffects function is used to delete and free resources for Effect objects previously created with GenEffects.
public void DeleteEffects (int n, ref int effects);
member this.DeleteEffects : int * -> unit
Parameters
- n
- Int32
Number of Effects to be deleted.
- effects
- Int32
Pointer to n Effect object identifiers.
Applies to
DeleteEffects(Int32, UInt32)
Important
This API is not CLS-compliant.
The DeleteEffects function is used to delete and free resources for Effect objects previously created with GenEffects.
[System.CLSCompliant(false)]
public void DeleteEffects (int n, ref uint effects);
member this.DeleteEffects : int * -> unit
Parameters
- n
- Int32
Number of Effects to be deleted.
- effects
- UInt32
Pointer to n Effect object identifiers.
- Attributes