GL.GetAttachedShaders GL.GetAttachedShaders Method

Definition

Overloads

GetAttachedShaders(UInt32, Int32, Int32[], UInt32[]) GetAttachedShaders(UInt32, Int32, Int32[], UInt32[])
GetAttachedShaders(UInt32, Int32, Int32, UInt32) GetAttachedShaders(UInt32, Int32, Int32, UInt32)
GetAttachedShaders(UInt32, Int32, Int32*, UInt32*) GetAttachedShaders(UInt32, Int32, Int32*, UInt32*)
GetAttachedShaders(Int32, Int32, Int32*, Int32*) GetAttachedShaders(Int32, Int32, Int32*, Int32*)
GetAttachedShaders(Int32, Int32, Int32, Int32) GetAttachedShaders(Int32, Int32, Int32, Int32)
GetAttachedShaders(Int32, Int32, Int32[], Int32[]) GetAttachedShaders(Int32, Int32, Int32[], Int32[])

GetAttachedShaders(UInt32, Int32, Int32[], UInt32[]) GetAttachedShaders(UInt32, Int32, Int32[], UInt32[])

Important

This API is not CLS-compliant.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetAttachedShaders", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetAttachedShaders (uint program, int maxcount, int[] count, uint[] shaders);
static member GetAttachedShaders : uint32 * int * int[] * uint32[] -> unit

Parameters

program
UInt32 UInt32
maxcount
Int32 Int32
count
Int32[]
shaders
UInt32[]

GetAttachedShaders(UInt32, Int32, Int32, UInt32) GetAttachedShaders(UInt32, Int32, Int32, UInt32)

Important

This API is not CLS-compliant.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetAttachedShaders", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetAttachedShaders (uint program, int maxcount, out int count, out uint shaders);
static member GetAttachedShaders : uint32 * int *  *  -> unit

Parameters

program
UInt32 UInt32
maxcount
Int32 Int32
count
Int32 Int32
shaders
UInt32 UInt32

GetAttachedShaders(UInt32, Int32, Int32*, UInt32*) GetAttachedShaders(UInt32, Int32, Int32*, UInt32*)

Important

This API is not CLS-compliant.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetAttachedShaders", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetAttachedShaders (uint program, int maxcount, int* count, uint* shaders);
static member GetAttachedShaders : uint32 * int * nativeptr<int> * nativeptr<uint32> -> unit

Parameters

program
UInt32 UInt32
maxcount
Int32 Int32
count
Int32*
shaders
UInt32*

GetAttachedShaders(Int32, Int32, Int32*, Int32*) GetAttachedShaders(Int32, Int32, Int32*, Int32*)

Important

This API is not CLS-compliant.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetAttachedShaders", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetAttachedShaders (int program, int maxcount, int* count, int* shaders);
static member GetAttachedShaders : int * int * nativeptr<int> * nativeptr<int> -> unit

Parameters

program
Int32 Int32
maxcount
Int32 Int32
count
Int32*
shaders
Int32*

GetAttachedShaders(Int32, Int32, Int32, Int32) GetAttachedShaders(Int32, Int32, Int32, Int32)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetAttachedShaders", Version="3.0")]
public static void GetAttachedShaders (int program, int maxcount, out int count, out int shaders);
static member GetAttachedShaders : int * int *  *  -> unit

Parameters

program
Int32 Int32
maxcount
Int32 Int32
count
Int32 Int32
shaders
Int32 Int32

GetAttachedShaders(Int32, Int32, Int32[], Int32[]) GetAttachedShaders(Int32, Int32, Int32[], Int32[])

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetAttachedShaders", Version="3.0")]
public static void GetAttachedShaders (int program, int maxcount, int[] count, int[] shaders);
static member GetAttachedShaders : int * int * int[] * int[] -> unit

Parameters

program
Int32 Int32
maxcount
Int32 Int32
count
Int32[]
shaders
Int32[]

Applies to