SCNMatrix4.CreatePerspectiveOffCenter SCNMatrix4.CreatePerspectiveOffCenter Method

Definition

Overloads

CreatePerspectiveOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat) CreatePerspectiveOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat)
CreatePerspectiveOffCenter(Single, Single, Single, Single, Single, Single) CreatePerspectiveOffCenter(Single, Single, Single, Single, Single, Single)

Creates a decentered perspective projection matrix.

CreatePerspectiveOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, SCNMatrix4) CreatePerspectiveOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, SCNMatrix4)
CreatePerspectiveOffCenter(Single, Single, Single, Single, Single, Single, SCNMatrix4) CreatePerspectiveOffCenter(Single, Single, Single, Single, Single, Single, SCNMatrix4)

Creates a decentered perspective projection matrix.

CreatePerspectiveOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat) CreatePerspectiveOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat)

public static SceneKit.SCNMatrix4 CreatePerspectiveOffCenter (nfloat left, nfloat right, nfloat bottom, nfloat top, nfloat zNear, nfloat zFar);
static member CreatePerspectiveOffCenter : nfloat * nfloat * nfloat * nfloat * nfloat * nfloat -> SceneKit.SCNMatrix4

Parameters

left
nfloat nfloat
right
nfloat nfloat
bottom
nfloat nfloat
zNear
nfloat nfloat
zFar
nfloat nfloat

Returns

CreatePerspectiveOffCenter(Single, Single, Single, Single, Single, Single) CreatePerspectiveOffCenter(Single, Single, Single, Single, Single, Single)

Creates a decentered perspective projection matrix.

public static SceneKit.SCNMatrix4 CreatePerspectiveOffCenter (float left, float right, float bottom, float top, float zNear, float zFar);
static member CreatePerspectiveOffCenter : single * single * single * single * single * single -> SceneKit.SCNMatrix4

Parameters

left
Single Single
right
Single Single
bottom
Single Single
zNear
Single Single
zFar
Single Single

Returns

CreatePerspectiveOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, SCNMatrix4) CreatePerspectiveOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, SCNMatrix4)

public static void CreatePerspectiveOffCenter (nfloat left, nfloat right, nfloat bottom, nfloat top, nfloat zNear, nfloat zFar, out SceneKit.SCNMatrix4 result);
static member CreatePerspectiveOffCenter : nfloat * nfloat * nfloat * nfloat * nfloat * nfloat *  -> unit

Parameters

left
nfloat nfloat
right
nfloat nfloat
bottom
nfloat nfloat
zNear
nfloat nfloat
zFar
nfloat nfloat

CreatePerspectiveOffCenter(Single, Single, Single, Single, Single, Single, SCNMatrix4) CreatePerspectiveOffCenter(Single, Single, Single, Single, Single, Single, SCNMatrix4)

Creates a decentered perspective projection matrix.

public static void CreatePerspectiveOffCenter (float left, float right, float bottom, float top, float zNear, float zFar, out SceneKit.SCNMatrix4 result);
static member CreatePerspectiveOffCenter : single * single * single * single * single * single *  -> unit

Parameters

left
Single Single
right
Single Single
bottom
Single Single
zNear
Single Single
zFar
Single Single

Applies to