SCNMatrix4.CreateRotationX SCNMatrix4.CreateRotationX Method

Definition

Overloads

CreateRotationX(Single) CreateRotationX(Single)

Creates a matrix that represents a rotation about the X axis.

CreateRotationX(Single, SCNMatrix4) CreateRotationX(Single, SCNMatrix4)

Creates a matrix that represents a rotation about the X axis, and stores it in result.

CreateRotationX(Single) CreateRotationX(Single)

Creates a matrix that represents a rotation about the X axis.

public static SceneKit.SCNMatrix4 CreateRotationX (float angle);
static member CreateRotationX : single -> SceneKit.SCNMatrix4

Parameters

angle
Single Single

Returns

CreateRotationX(Single, SCNMatrix4) CreateRotationX(Single, SCNMatrix4)

Creates a matrix that represents a rotation about the X axis, and stores it in result.

public static void CreateRotationX (float angle, out SceneKit.SCNMatrix4 result);
static member CreateRotationX : single *  -> unit

Parameters

angle
Single Single

Applies to