SCNMatrix4.CreateRotationY SCNMatrix4.CreateRotationY Method

Definition

Overloads

CreateRotationY(nfloat) CreateRotationY(nfloat)
CreateRotationY(Single) CreateRotationY(Single)

Creates a matrix that represents a rotation about the Y axis.

CreateRotationY(nfloat, SCNMatrix4) CreateRotationY(nfloat, SCNMatrix4)
CreateRotationY(Single, SCNMatrix4) CreateRotationY(Single, SCNMatrix4)

Creates a matrix that represents a rotation about the Y axis, and stores it in result.

CreateRotationY(nfloat) CreateRotationY(nfloat)

public static SceneKit.SCNMatrix4 CreateRotationY (nfloat angle);
static member CreateRotationY : nfloat -> SceneKit.SCNMatrix4

Parameters

angle
nfloat nfloat

Returns

CreateRotationY(Single) CreateRotationY(Single)

Creates a matrix that represents a rotation about the Y axis.

public static SceneKit.SCNMatrix4 CreateRotationY (float angle);
static member CreateRotationY : single -> SceneKit.SCNMatrix4

Parameters

angle
Single Single

Returns

CreateRotationY(nfloat, SCNMatrix4) CreateRotationY(nfloat, SCNMatrix4)

public static void CreateRotationY (nfloat angle, out SceneKit.SCNMatrix4 result);
static member CreateRotationY : nfloat *  -> unit

Parameters

angle
nfloat nfloat

CreateRotationY(Single, SCNMatrix4) CreateRotationY(Single, SCNMatrix4)

Creates a matrix that represents a rotation about the Y axis, and stores it in result.

public static void CreateRotationY (float angle, out SceneKit.SCNMatrix4 result);
static member CreateRotationY : single *  -> unit

Parameters

angle
Single Single

Applies to