SCNMatrix4.CreateRotationZ SCNMatrix4.CreateRotationZ Method

Definition

Overloads

CreateRotationZ(nfloat) CreateRotationZ(nfloat)
CreateRotationZ(Single) CreateRotationZ(Single)

Creates a matrix that represents a rotation about the Z axis.

CreateRotationZ(nfloat, SCNMatrix4) CreateRotationZ(nfloat, SCNMatrix4)
CreateRotationZ(Single, SCNMatrix4) CreateRotationZ(Single, SCNMatrix4)

Creates a matrix that represents a rotation about the Z axis, and stores it in result.

CreateRotationZ(nfloat) CreateRotationZ(nfloat)

public static SceneKit.SCNMatrix4 CreateRotationZ (nfloat angle);
static member CreateRotationZ : nfloat -> SceneKit.SCNMatrix4

Parameters

angle
nfloat nfloat

Returns

CreateRotationZ(Single) CreateRotationZ(Single)

Creates a matrix that represents a rotation about the Z axis.

public static SceneKit.SCNMatrix4 CreateRotationZ (float angle);
static member CreateRotationZ : single -> SceneKit.SCNMatrix4

Parameters

angle
Single Single

Returns

CreateRotationZ(nfloat, SCNMatrix4) CreateRotationZ(nfloat, SCNMatrix4)

public static void CreateRotationZ (nfloat angle, out SceneKit.SCNMatrix4 result);
static member CreateRotationZ : nfloat *  -> unit

Parameters

angle
nfloat nfloat

CreateRotationZ(Single, SCNMatrix4) CreateRotationZ(Single, SCNMatrix4)

Creates a matrix that represents a rotation about the Z axis, and stores it in result.

public static void CreateRotationZ (float angle, out SceneKit.SCNMatrix4 result);
static member CreateRotationZ : single *  -> unit

Parameters

angle
Single Single

Applies to