SCNRenderer.PresentScene(SCNScene, SKTransition, SCNNode, Action) Method

Definition

Presents the scene.

[Foundation.Export("presentScene:withTransition:incomingPointOfView:completionHandler:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 8, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void PresentScene (SceneKit.SCNScene scene, SpriteKit.SKTransition transition, SceneKit.SCNNode pointOfView, Action completionHandler);
abstract member PresentScene : SceneKit.SCNScene * SpriteKit.SKTransition * SceneKit.SCNNode * Action -> unit
override this.PresentScene : SceneKit.SCNScene * SpriteKit.SKTransition * SceneKit.SCNNode * Action -> unit

Parameters

scene
SCNScene

The scene to present.

transition
SKTransition

The transistion to use to present the scene.

pointOfView
SCNNode

The point of view to which to present the scene.

completionHandler
Action

A handler to run after the scene is presented.

Attributes

Applies to