# SCNVector3.Multiply Method

## Definition

 Multiply(SCNVector3, Single, SCNVector3) Multiplies `vector` by the scalar `scale` and stores the result in `result`. Multiply(SCNVector3, nfloat, SCNVector3) Multiply(SCNVector3, SCNVector3, SCNVector3) Multiplies the components of `vector` by the components of `scale` and stores the result in `result`. Multiply(SCNVector3, Single) Multiplies `vector` by the scalar `scale`. Multiply(SCNVector3, nfloat) Multiply(SCNVector3, SCNVector3) Multiplies the components of `vector` by the components of `scale`.

## Multiply(SCNVector3, Single, SCNVector3)

Multiplies `vector` by the scalar `scale` and stores the result in `result`.

``public static void Multiply (ref SceneKit.SCNVector3 vector, float scale, out SceneKit.SCNVector3 result);``
``static member Multiply :  * single *  -> unit``

vector
SCNVector3
scale
Single
result
SCNVector3

## Multiply(SCNVector3, nfloat, SCNVector3)

``public static void Multiply (ref SceneKit.SCNVector3 vector, nfloat scale, out SceneKit.SCNVector3 result);``
``static member Multiply :  * nfloat *  -> unit``

vector
SCNVector3
scale
nfloat
result
SCNVector3

## Multiply(SCNVector3, SCNVector3, SCNVector3)

Multiplies the components of `vector` by the components of `scale` and stores the result in `result`.

``public static void Multiply (ref SceneKit.SCNVector3 vector, ref SceneKit.SCNVector3 scale, out SceneKit.SCNVector3 result);``
``static member Multiply :  *  *  -> unit``

vector
SCNVector3
scale
SCNVector3
result
SCNVector3

## Multiply(SCNVector3, Single)

Multiplies `vector` by the scalar `scale`.

``public static SceneKit.SCNVector3 Multiply (SceneKit.SCNVector3 vector, float scale);``
``static member Multiply : SceneKit.SCNVector3 * single -> SceneKit.SCNVector3``

vector
SCNVector3
scale
Single

SCNVector3

## Multiply(SCNVector3, nfloat)

``public static SceneKit.SCNVector3 Multiply (SceneKit.SCNVector3 vector, nfloat scale);``
``static member Multiply : SceneKit.SCNVector3 * nfloat -> SceneKit.SCNVector3``

vector
SCNVector3
scale
nfloat

SCNVector3

## Multiply(SCNVector3, SCNVector3)

Multiplies the components of `vector` by the components of `scale`.

``public static SceneKit.SCNVector3 Multiply (SceneKit.SCNVector3 vector, SceneKit.SCNVector3 scale);``
``static member Multiply : SceneKit.SCNVector3 * SceneKit.SCNVector3 -> SceneKit.SCNVector3``

vector
SCNVector3
scale
SCNVector3

SCNVector3