Edit

Share via


SCNVector4.Lerp Method

Definition

Overloads

Lerp(SCNVector4, SCNVector4, nfloat)
Lerp(SCNVector4, SCNVector4, Single)

Returns the linear interpolation from a to b by the factor blend.

Lerp(SCNVector4, SCNVector4, nfloat, SCNVector4)
Lerp(SCNVector4, SCNVector4, Single, SCNVector4)

Returns the linear interpolation from a to b by the factor blend, and stores the result in result.

Lerp(SCNVector4, SCNVector4, nfloat)

public static SceneKit.SCNVector4 Lerp (SceneKit.SCNVector4 a, SceneKit.SCNVector4 b, nfloat blend);
static member Lerp : SceneKit.SCNVector4 * SceneKit.SCNVector4 * nfloat -> SceneKit.SCNVector4

Parameters

blend
nfloat

Returns

Applies to

Lerp(SCNVector4, SCNVector4, Single)

Returns the linear interpolation from a to b by the factor blend.

public static SceneKit.SCNVector4 Lerp (SceneKit.SCNVector4 a, SceneKit.SCNVector4 b, float blend);
static member Lerp : SceneKit.SCNVector4 * SceneKit.SCNVector4 * single -> SceneKit.SCNVector4

Parameters

blend
Single

Returns

Applies to

Lerp(SCNVector4, SCNVector4, nfloat, SCNVector4)

public static void Lerp (ref SceneKit.SCNVector4 a, ref SceneKit.SCNVector4 b, nfloat blend, out SceneKit.SCNVector4 result);
static member Lerp :  *  * nfloat *  -> unit

Parameters

blend
nfloat
result
SCNVector4

Applies to

Lerp(SCNVector4, SCNVector4, Single, SCNVector4)

Returns the linear interpolation from a to b by the factor blend, and stores the result in result.

public static void Lerp (ref SceneKit.SCNVector4 a, ref SceneKit.SCNVector4 b, float blend, out SceneKit.SCNVector4 result);
static member Lerp :  *  * single *  -> unit

Parameters

blend
Single
result
SCNVector4

Applies to