SKTileMapNode.SetTileGroup Method

Definition

Overloads

SetTileGroup(SKTileGroup, nuint, nuint)

Sets the SKTileGroup at the specified location.

SetTileGroup(SKTileGroup, SKTileDefinition, nuint, nuint)

Sets the tileGroup and tileDefinition at the specified location.

SetTileGroup(SKTileGroup, nuint, nuint)

Sets the SKTileGroup at the specified location.

[Foundation.Export("setTileGroup:forColumn:row:")]
public virtual void SetTileGroup (SpriteKit.SKTileGroup tileGroup, nuint column, nuint row);
abstract member SetTileGroup : SpriteKit.SKTileGroup * nuint * nuint -> unit
override this.SetTileGroup : SpriteKit.SKTileGroup * nuint * nuint -> unit

Parameters

tileGroup
SKTileGroup

To be added.

This parameter can be null.

column
System.System.UIntPtr System.unativeint
row
System.System.UIntPtr System.unativeint
Attributes

Applies to

SetTileGroup(SKTileGroup, SKTileDefinition, nuint, nuint)

Sets the tileGroup and tileDefinition at the specified location.

[Foundation.Export("setTileGroup:andTileDefinition:forColumn:row:")]
public virtual void SetTileGroup (SpriteKit.SKTileGroup tileGroup, SpriteKit.SKTileDefinition tileDefinition, nuint column, nuint row);
abstract member SetTileGroup : SpriteKit.SKTileGroup * SpriteKit.SKTileDefinition * nuint * nuint -> unit
override this.SetTileGroup : SpriteKit.SKTileGroup * SpriteKit.SKTileDefinition * nuint * nuint -> unit

Parameters

tileGroup
SKTileGroup
tileDefinition
SKTileDefinition
column
System.System.UIntPtr System.unativeint
row
System.System.UIntPtr System.unativeint
Attributes

Applies to