StateMachine.InitialState Property

Definition

Gets or sets the start state of the StateMachine.

public:
 property System::Activities::Statements::State ^ InitialState { System::Activities::Statements::State ^ get(); void set(System::Activities::Statements::State ^ value); };
public System.Activities.Statements.State InitialState { get; set; }
member this.InitialState : System.Activities.Statements.State with get, set
Public Property InitialState As State

Property Value

Returns State.

Remarks

There must only be one InitialState.

Applies to