When overridden in a derived class, disposes of the resources used by the license.
public: abstract void Dispose();
public abstract void Dispose ();
abstract member Dispose : unit -> unit
Public MustOverride Sub Dispose ()
All components must call Dispose for the licenses that they grant when the component is disposed of or finalized.
A LicenseProvider can use the licenses it grants to track its usage.
Call Dispose when you are finished using the License. The Dispose method leaves the License in an unusable state. After calling Dispose, you must release all references to the License so the memory it was occupying can be reclaimed by garbage collection.
Always call Dispose before you release your last reference to the License. Otherwise, the resources the License is using will not be freed until garbage collection calls the License object's destructor.