Non User Code Attribute Class
Identifies a type or member that is not part of the user code for an application.
public ref class DebuggerNonUserCodeAttribute sealed : Attribute
[System.Runtime.InteropServices.ComVisible(true)] [System.AttributeUsage(System.AttributeTargets.Class | System.AttributeTargets.Constructor | System.AttributeTargets.Method | System.AttributeTargets.Property | System.AttributeTargets.Struct, Inherited=false)] [System.Serializable] public sealed class DebuggerNonUserCodeAttribute : Attribute
type DebuggerNonUserCodeAttribute = class inherit Attribute
Public NotInheritable Class DebuggerNonUserCodeAttribute Inherits Attribute
The following code example shows the use of this attribute in a Visual Basic project.
' Form overrides Dispose to clean up the component list. <System.Diagnostics.DebuggerNonUserCode()> _ Protected Overloads Overrides Sub Dispose(ByVal disposing As Boolean) If disposing AndAlso components IsNot Nothing Then components.Dispose() End If MyBase.Dispose(disposing) End Sub
Designer provided types and members that are not part of the code specifically created by the user can complicate the debugging experience. This attribute suppresses the display of these adjunct types and members in the debugger window and automatically steps through, rather than into, designer provided code. When the debugger encounters this attribute when stepping through user code, the user experience is to not see the designer provided code and to step to the next user-supplied code statement.
The common language runtime attaches no semantics to this attribute. It is provided for use by source code debuggers. For example, in Visual Studio 2005, the debugger does not display an element with this attribute in the debugger window, does not stop in a method with this attribute, and does not allow a breakpoint to be set in the method.
The debugger behavior when the DebuggerNonUserCodeAttribute is present is similar to using a combination of the DebuggerHiddenAttribute attribute, which hides the code from the debugger, and the DebuggerStepThroughAttribute attribute, which tells the debugger to step through, rather than into, the code it is applied to.
Initializes a new instance of the DebuggerNonUserCodeAttribute class.
When implemented in a derived class, gets a unique identifier for this Attribute.(Inherited from Attribute)
Returns a value that indicates whether this instance is equal to a specified object.(Inherited from Attribute)
Returns the hash code for this instance.(Inherited from Attribute)
Gets the Type of the current instance.(Inherited from Object)
When overridden in a derived class, indicates whether the value of this instance is the default value for the derived class.(Inherited from Attribute)
When overridden in a derived class, returns a value that indicates whether this instance equals a specified object.(Inherited from Attribute)
Creates a shallow copy of the current Object.(Inherited from Object)
Returns a string that represents the current object.(Inherited from Object)
Explicit Interface Implementations
|_Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr)||
Maps a set of names to a corresponding set of dispatch identifiers.(Inherited from Attribute)
|_Attribute.GetTypeInfo(UInt32, UInt32, IntPtr)||
Retrieves the type information for an object, which can be used to get the type information for an interface.(Inherited from Attribute)
Retrieves the number of type information interfaces that an object provides (either 0 or 1).(Inherited from Attribute)
|_Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr)||
Provides access to properties and methods exposed by an object.(Inherited from Attribute)