TransmitFileOptions Enum

Definition

The TransmitFileOptions enumeration defines values used in file transfer requests.

This enumeration supports a bitwise combination of its member values.

public enum class TransmitFileOptions
[System.Flags]
public enum TransmitFileOptions
[<System.Flags>]
type TransmitFileOptions = 
Public Enum TransmitFileOptions
Inheritance
TransmitFileOptions
Attributes

Fields

Disconnect 1

Start a transport-level disconnect after all the file data has been queued for transmission. When used with ReuseSocket, these flags return the socket to a disconnected, reusable state after the file has been transmitted.

ReuseSocket 2

The socket handle may be reused when the request completes. This flag is valid only if Disconnect is also specified. When used with Disconnect, these flags return the socket to a disconnected, reusable state after the file has been transmitted.

UseDefaultWorkerThread 0

Use the default thread to process long file transfer requests.

UseKernelApc 32

Use kernel asynchronous procedure calls (APCs) instead of worker threads to process long file transfer requests. Long requests are defined as requests that require more than a single read from the file or a cache; the request therefore depends on the size of the file and the specified length of the send packet.

UseSystemThread 16

Use system threads to process long file transfer requests.

WriteBehind 4

Complete the file transfer request immediately, without pending. If this flag is specified and the file transfer succeeds, the data has been accepted by the system but not necessarily acknowledged by the remote end. Do not use this flag with the Disconnect and ReuseSocket flags.

Examples

The following example demonstrates the use of TransmitFileOptions in a call to Socket.SendFile. The file "test.txt" is located in the root directory of the local machine. In this example, a prebuffer and postbuffer of data are created and sent to the remote host with the file. To use the system's default thread, UseDefaultWorkerThread is specified.

// Establish the local endpoint for the socket.
IPHostEntry^ ipHost = Dns::GetHostEntry( Dns::GetHostName() );
IPAddress^ ipAddr = ipHost->AddressList[ 0 ];
IPEndPoint^ ipEndPoint = gcnew IPEndPoint( ipAddr,11000 );

// Create a TCP socket.
Socket^ client = gcnew Socket( AddressFamily::InterNetwork,SocketType::Stream,ProtocolType::Tcp );

// Connect the socket to the remote endpoint.
client->Connect( ipEndPoint );

// Send file fileName to the remote host with preBuffer and postBuffer data.
// There is a text file test.txt located in the root directory.
String^ fileName = "C:\\test.txt";

// Create the preBuffer data.
String^ string1 = String::Format( "This is text data that precedes the file.{0}", Environment::NewLine );
array<Byte>^preBuf = Encoding::ASCII->GetBytes( string1 );

// Create the postBuffer data.
String^ string2 = String::Format( "This is text data that will follow the file.{0}", Environment::NewLine );
array<Byte>^postBuf = Encoding::ASCII->GetBytes( string2 );

//Send file fileName with buffers and default flags to the remote device.
Console::WriteLine( "Sending {0} with buffers to the host.{1}", fileName, Environment::NewLine );
client->SendFile( fileName, preBuf, postBuf, TransmitFileOptions::UseDefaultWorkerThread );

// Release the socket.
client->Shutdown( SocketShutdown::Both );
client->Close();
// Establish the local endpoint for the socket.
IPHostEntry ipHost = Dns.GetHostEntry(Dns.GetHostName());
IPAddress  ipAddr = ipHost.AddressList[0];
IPEndPoint ipEndPoint = new IPEndPoint(ipAddr, 11000);

// Create a TCP socket.
Socket client = new Socket(AddressFamily.InterNetwork,
        SocketType.Stream, ProtocolType.Tcp);

// Connect the socket to the remote endpoint.
client.Connect(ipEndPoint);

// Send file fileName to the remote host with preBuffer and postBuffer data.
// There is a text file test.txt located in the root directory.
string fileName = "C:\\test.txt";

// Create the preBuffer data.
string string1 = String.Format("This is text data that precedes the file.{0}", Environment.NewLine);
byte[] preBuf = Encoding.ASCII.GetBytes(string1);

// Create the postBuffer data.
string string2 = String.Format("This is text data that will follow the file.{0}", Environment.NewLine);
byte[] postBuf = Encoding.ASCII.GetBytes(string2);

//Send file fileName with buffers and default flags to the remote device.
Console.WriteLine("Sending {0} with buffers to the host.{1}", fileName, Environment.NewLine);
client.SendFile(fileName, preBuf, postBuf, TransmitFileOptions.UseDefaultWorkerThread);

// Release the socket.
client.Shutdown(SocketShutdown.Both);
client.Close();

Remarks

Note

The flags Disconnect and ReuseSocket return the socket to a disconnected, reusable state after the file has been transmitted. These flags should not be used on a socket where quality of service (QOS) has been requested, because the service provider might immediately delete any quality of service associated with the socket before the file transfer has completed. The best approach for a QOS-enabled socket is to call Socket.Close when the file transfer has completed, rather than relying on these flags.

Applies to