UdpClient.EnableBroadcast Property


Gets or sets a Boolean value that specifies whether the UdpClient may send or receive broadcast packets.

 property bool EnableBroadcast { bool get(); void set(bool value); };
public bool EnableBroadcast { get; set; }
member this.EnableBroadcast : bool with get, set
Public Property EnableBroadcast As Boolean

Property Value


true if the UdpClient allows broadcast packets; otherwise, false. The default is false.


The following code example shows the use of the EnableBroadcast property.

static void GetSetEnableBroadcast( UdpClient^ u )
   // Set the Broadcast flag for this client.
   u->EnableBroadcast = true;
   Console::WriteLine(  "EnableBroadcast value is {0}", u->EnableBroadcast );
public static void GetSetEnableBroadcast(UdpClient u)
    // Set the Broadcast flag for this client.
    u.EnableBroadcast = true;
    Console.WriteLine("EnableBroadcast value is {0}",


Broadcasting is limited to a specific subnet. You can broadcast to your local subnet by sending a packet to; or, you can use the directed broadcast address, which is the network portion of an Internet Protocol (IP) address with all bits set in the host portion. For example, if your IP address is (a Class C address, with the network portion as the first three octets, and the host portion is the last octet), your directed broadcast address is

Applies to