UnixDomainSocketEndPoint UnixDomainSocketEndPoint UnixDomainSocketEndPoint UnixDomainSocketEndPoint Class

Definition

Represents a Unix Domain Socket endpoint as a path.

public ref class UnixDomainSocketEndPoint sealed : System::Net::EndPoint
public sealed class UnixDomainSocketEndPoint : System.Net.EndPoint
type UnixDomainSocketEndPoint = class
    inherit EndPoint
Public NotInheritable Class UnixDomainSocketEndPoint
Inherits EndPoint
Inheritance
UnixDomainSocketEndPointUnixDomainSocketEndPointUnixDomainSocketEndPointUnixDomainSocketEndPoint

Constructors

UnixDomainSocketEndPoint(String) UnixDomainSocketEndPoint(String) UnixDomainSocketEndPoint(String) UnixDomainSocketEndPoint(String)

Properties

AddressFamily AddressFamily AddressFamily AddressFamily

Gets the address family to which the endpoint belongs.

(Inherited from EndPoint)

Methods

Create(SocketAddress) Create(SocketAddress) Create(SocketAddress) Create(SocketAddress)

Creates an EndPoint instance from a SocketAddress instance.

(Inherited from EndPoint)
Equals(Object) Equals(Object) Equals(Object) Equals(Object)

Determines whether the specified object is equal to the current object.

(Inherited from Object)
GetHashCode() GetHashCode() GetHashCode() GetHashCode()

Serves as the default hash function.

(Inherited from Object)
GetType() GetType() GetType() GetType()

Gets the Type of the current instance.

(Inherited from Object)
MemberwiseClone() MemberwiseClone() MemberwiseClone() MemberwiseClone()

Creates a shallow copy of the current Object.

(Inherited from Object)
Serialize() Serialize() Serialize() Serialize()

Serializes endpoint information into a SocketAddress instance.

(Inherited from EndPoint)
ToString() ToString() ToString() ToString()

Returns a string that represents the current object.

(Inherited from Object)

Applies to