Matrix4x4.CreateShadow(Vector3, Plane) Matrix4x4.CreateShadow(Vector3, Plane) Matrix4x4.CreateShadow(Vector3, Plane) Method

Definition

Creates a matrix that flattens geometry into a specified plane as if casting a shadow from a specified light source.

public:
 static System::Numerics::Matrix4x4 CreateShadow(System::Numerics::Vector3 lightDirection, System::Numerics::Plane plane);
public static System.Numerics.Matrix4x4 CreateShadow (System.Numerics.Vector3 lightDirection, System.Numerics.Plane plane);
static member CreateShadow : System.Numerics.Vector3 * System.Numerics.Plane -> System.Numerics.Matrix4x4

Parameters

lightDirection
Vector3 Vector3 Vector3

The direction from which the light that will cast the shadow is coming.

plane
Plane Plane Plane

The plane onto which the new matrix should flatten geometry so as to cast a shadow.

Returns

A new matrix that can be used to flatten geometry onto the specified plane from the specified direction.

Applies to