IChannelFactory IChannelFactory IChannelFactory IChannelFactory Interface

Definition

Defines the interface that must be implemented by a channel factory to produce channels.

public interface class IChannelFactory : System::ServiceModel::ICommunicationObject
public interface IChannelFactory : System.ServiceModel.ICommunicationObject
type IChannelFactory = interface
    interface ICommunicationObject
Public Interface IChannelFactory
Implements ICommunicationObject
Derived
Implements

Remarks

The IChannelFactory interface represents the base interface for channel factories.

Channel factories and their associated channels are generally used by the clients of a service that initiate communication. Listener factories that implement the IChannelListener interface and their associated listeners, by contrast, provide the mechanisms used to accept the channels through which communications with a service is initiated.

Methods

Abort() Abort() Abort() Abort()

Causes a communication object to transition immediately from its current state into the closed state.

(Inherited from ICommunicationObject)
BeginClose(AsyncCallback, Object) BeginClose(AsyncCallback, Object) BeginClose(AsyncCallback, Object) BeginClose(AsyncCallback, Object)

Begins an asynchronous operation to close a communication object.

(Inherited from ICommunicationObject)
BeginClose(TimeSpan, AsyncCallback, Object) BeginClose(TimeSpan, AsyncCallback, Object) BeginClose(TimeSpan, AsyncCallback, Object) BeginClose(TimeSpan, AsyncCallback, Object)

Begins an asynchronous operation to close a communication object with a specified timeout.

(Inherited from ICommunicationObject)
BeginOpen(AsyncCallback, Object) BeginOpen(AsyncCallback, Object) BeginOpen(AsyncCallback, Object) BeginOpen(AsyncCallback, Object)

Begins an asynchronous operation to open a communication object.

(Inherited from ICommunicationObject)
BeginOpen(TimeSpan, AsyncCallback, Object) BeginOpen(TimeSpan, AsyncCallback, Object) BeginOpen(TimeSpan, AsyncCallback, Object) BeginOpen(TimeSpan, AsyncCallback, Object)

Begins an asynchronous operation to open a communication object within a specified interval of time.

(Inherited from ICommunicationObject)
Close() Close() Close() Close()

Causes a communication object to transition from its current state into the closed state.

(Inherited from ICommunicationObject)
Close(TimeSpan) Close(TimeSpan) Close(TimeSpan) Close(TimeSpan)

Causes a communication object to transition from its current state into the closed state.

(Inherited from ICommunicationObject)
EndClose(IAsyncResult) EndClose(IAsyncResult) EndClose(IAsyncResult) EndClose(IAsyncResult)

Completes an asynchronous operation to close a communication object.

(Inherited from ICommunicationObject)
EndOpen(IAsyncResult) EndOpen(IAsyncResult) EndOpen(IAsyncResult) EndOpen(IAsyncResult)

Completes an asynchronous operation to open a communication object.

(Inherited from ICommunicationObject)
GetProperty<T>() GetProperty<T>() GetProperty<T>() GetProperty<T>()

Returns a typed object requested, if present, from the appropriate layer in the channel stack.

Open() Open() Open() Open()

Causes a communication object to transition from the created state into the opened state.

(Inherited from ICommunicationObject)
Open(TimeSpan) Open(TimeSpan) Open(TimeSpan) Open(TimeSpan)

Causes a communication object to transition from the created state into the opened state within a specified interval of time.

(Inherited from ICommunicationObject)

Events

Closed Closed Closed Closed

Occurs when the communication object completes its transition from the closing state into the closed state.

(Inherited from ICommunicationObject)
Closing Closing Closing Closing

Occurs when the communication object first enters the closing state.

(Inherited from ICommunicationObject)
Faulted Faulted Faulted Faulted

Occurs when the communication object first enters the faulted state.

(Inherited from ICommunicationObject)
Opened Opened Opened Opened

Occurs when the communication object completes its transition from the opening state into the opened state.

(Inherited from ICommunicationObject)
Opening Opening Opening Opening

Occurs when the communication object first enters the opening state.

(Inherited from ICommunicationObject)

Properties

State State State State

Gets the current state of the communication-oriented object.

(Inherited from ICommunicationObject)

Applies to