ImageList.Draw ImageList.Draw ImageList.Draw ImageList.Draw Method

Definition

Draws the indicated image.

Overloads

Draw(Graphics, Point, Int32) Draw(Graphics, Point, Int32) Draw(Graphics, Point, Int32) Draw(Graphics, Point, Int32)

Draws the image indicated by the specified index on the specified Graphics at the given location.

Draw(Graphics, Int32, Int32, Int32) Draw(Graphics, Int32, Int32, Int32) Draw(Graphics, Int32, Int32, Int32) Draw(Graphics, Int32, Int32, Int32)

Draws the image indicated by the given index on the specified Graphics at the specified location.

Draw(Graphics, Int32, Int32, Int32, Int32, Int32) Draw(Graphics, Int32, Int32, Int32, Int32, Int32) Draw(Graphics, Int32, Int32, Int32, Int32, Int32) Draw(Graphics, Int32, Int32, Int32, Int32, Int32)

Draws the image indicated by the given index on the specified Graphics using the specified location and size.

Draw(Graphics, Point, Int32) Draw(Graphics, Point, Int32) Draw(Graphics, Point, Int32) Draw(Graphics, Point, Int32)

Draws the image indicated by the specified index on the specified Graphics at the given location.

public:
 void Draw(System::Drawing::Graphics ^ g, System::Drawing::Point pt, int index);
public void Draw (System.Drawing.Graphics g, System.Drawing.Point pt, int index);
member this.Draw : System.Drawing.Graphics * System.Drawing.Point * int -> unit
Public Sub Draw (g As Graphics, pt As Point, index As Integer)

Parameters

pt
Point Point Point Point

The location defined by a Point at which to draw the image.

index
Int32 Int32 Int32 Int32

The index of the image in the ImageList to draw.

Exceptions

The index is less than 0.

-or-

The index is greater than or equal to the count of images in the image list.

Examples

The following code example demonstrates constructing an ImageList, adding images to the Images property, setting the ImageSize property, and using the Draw method. To run this example, place it in a form containing a button named Button1. The example assumes the existence of FeatherTexture.bmp and Gone Fishing.bmp at c:\Windows\. Change the example accordingly if the bitmaps do not exist on your system, or exist at another location.

internal:
   System::Windows::Forms::ImageList^ ImageList1;

private:

   // Create an ImageList Object, populate it, and display
   // the images it contains.
   void Button1_Click( System::Object^ /*sender*/, System::EventArgs^ /*e*/ )
   {
      
      // Construct the ImageList.
      ImageList1 = gcnew ImageList;
      
      // Set the ImageSize property to a larger size 
      // (the default is 16 x 16).
      ImageList1->ImageSize = System::Drawing::Size( 112, 112 );
      
      // Add two images to the list.
      ImageList1->Images->Add( Image::FromFile( "c:\\windows\\FeatherTexture.bmp" ) );
      ImageList1->Images->Add( Image::FromFile( "C:\\windows\\Gone Fishing.bmp" ) );
      
      // Get a Graphics object from the form's handle.
      Graphics^ theGraphics = Graphics::FromHwnd( this->Handle );
      
      // Loop through the images in the list, drawing each image.
      for ( int count = 0; count < ImageList1->Images->Count; count++ )
      {
         ImageList1->Draw( theGraphics, Point(85,85), count );
         
         // Call Application.DoEvents to force a repaint of the form.
         Application::DoEvents();
         
         // Call the Sleep method to allow the user to see the image.
         System::Threading::Thread::Sleep( 1000 );

      }
   }
internal System.Windows.Forms.ImageList ImageList1;

// Create an ImageList Object, populate it, and display
// the images it contains.
private void Button1_Click(System.Object sender, 
	System.EventArgs e)
{

	// Construct the ImageList.
	ImageList1 = new ImageList();

	// Set the ImageSize property to a larger size 
	// (the default is 16 x 16).
	ImageList1.ImageSize = new Size(112, 112);

	// Add two images to the list.
	ImageList1.Images.Add(
		Image.FromFile("c:\\windows\\FeatherTexture.bmp"));
	ImageList1.Images.Add(
		Image.FromFile("C:\\windows\\Gone Fishing.bmp"));

	// Get a Graphics object from the form's handle.
	Graphics theGraphics = Graphics.FromHwnd(this.Handle);

	// Loop through the images in the list, drawing each image.
	for(int count = 0; count < ImageList1.Images.Count; count++)
	{
		ImageList1.Draw(theGraphics, new Point(85, 85), count);

		// Call Application.DoEvents to force a repaint of the form.
		Application.DoEvents();

		// Call the Sleep method to allow the user to see the image.
		System.Threading.Thread.Sleep(1000);
	}
}

Friend WithEvents ImageList1 As System.Windows.Forms.ImageList

' Create an ImageList Object, populate it, and display
' the images it contains.
Private Sub Button1_Click(ByVal sender As System.Object, _
    ByVal e As System.EventArgs) Handles Button1.Click

    ' Construct the ImageList.
    ImageList1 = New ImageList

    ' Set the ImageSize property to a larger size 
    ' (the default is 16 x 16).
    ImageList1.ImageSize = New Size(112, 112)

    ' Add two images to the list.
    ImageList1.Images.Add(Image.FromFile _
        ("c:\windows\FeatherTexture.bmp"))
    ImageList1.Images.Add _
        (Image.FromFile("C:\windows\Gone Fishing.bmp"))

    Dim count As System.Int32

    ' Get a Graphics object from the form's handle.
    Dim theGraphics As Graphics = Graphics.FromHwnd(Me.Handle)

    ' Loop through the images in the list, drawing each image.
    For count = 0 To ImageList1.Images.Count - 1
        ImageList1.Draw(theGraphics, New Point(85, 85), count)

        ' Call Application.DoEvents to force a repaint of the form.
        Application.DoEvents()

        ' Call the Sleep method to allow the user to see the image.
        System.Threading.Thread.Sleep(1000)
    Next
End Sub

Draw(Graphics, Int32, Int32, Int32) Draw(Graphics, Int32, Int32, Int32) Draw(Graphics, Int32, Int32, Int32) Draw(Graphics, Int32, Int32, Int32)

Draws the image indicated by the given index on the specified Graphics at the specified location.

public:
 void Draw(System::Drawing::Graphics ^ g, int x, int y, int index);
public void Draw (System.Drawing.Graphics g, int x, int y, int index);
member this.Draw : System.Drawing.Graphics * int * int * int -> unit
Public Sub Draw (g As Graphics, x As Integer, y As Integer, index As Integer)

Parameters

x
Int32 Int32 Int32 Int32

The horizontal position at which to draw the image.

y
Int32 Int32 Int32 Int32

The vertical position at which to draw the image.

index
Int32 Int32 Int32 Int32

The index of the image in the ImageList to draw.

Exceptions

The index is less than 0.

-or-

The index is greater than or equal to the count of images in the image list.

Draw(Graphics, Int32, Int32, Int32, Int32, Int32) Draw(Graphics, Int32, Int32, Int32, Int32, Int32) Draw(Graphics, Int32, Int32, Int32, Int32, Int32) Draw(Graphics, Int32, Int32, Int32, Int32, Int32)

Draws the image indicated by the given index on the specified Graphics using the specified location and size.

public:
 void Draw(System::Drawing::Graphics ^ g, int x, int y, int width, int height, int index);
public void Draw (System.Drawing.Graphics g, int x, int y, int width, int height, int index);
member this.Draw : System.Drawing.Graphics * int * int * int * int * int -> unit
Public Sub Draw (g As Graphics, x As Integer, y As Integer, width As Integer, height As Integer, index As Integer)

Parameters

x
Int32 Int32 Int32 Int32

The horizontal position at which to draw the image.

y
Int32 Int32 Int32 Int32

The vertical position at which to draw the image.

width
Int32 Int32 Int32 Int32

The width, in pixels, of the destination image.

height
Int32 Int32 Int32 Int32

The height, in pixels, of the destination image.

index
Int32 Int32 Int32 Int32

The index of the image in the ImageList to draw.

Exceptions

The index is less than 0.

-or-

The index is greater than or equal to the count of images in the image list.

Remarks

The image is stretched or compressed as necessary to fit the bounds provided.

Applies to