Summary

Completed

In this module, we learned about what is esports and its role in educational settings. Esports is a relevant and engaging industry around the world. The industry has vast reach across the globe and continues to grow year-over-year. Educators can use esports, as esports provides numerous social, emotional, and academic benefits for students in educational settings.

Educators should consider the following reflection questions to use their new knowledge about esports:

  • What is esports?
  • Can you explain to others how it's different from traditional video gaming?
  • What are the benefits of esports?
  • Why should schools introduce esports alongside traditional sporting, musical or artistic activities?
  • Can you describe the range of different career pathways for young people interested in the wider esports industry?
  • Can you identify the transferable skills and knowledge developed through participation in esports
  • Can you explain how this links to STEM, digital and creative industries?

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