3.1.5.18 Receiving a KeepAlive Response

The client MUST first follow the steps as specified in section 3.1.5.2.

If the value of the State variable is PLAYING, the client MUST be prepared to receive RTP packets. How to process RTP packets is specified in section 3.1.5.12. The client MUST also be prepared to receive an EndOfStream request. How to process this request is specified in section 3.1.5.13.

Otherwise, the client MUST wait for a higher-layer triggered event.