[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Describes and manipulates a vector in three-dimensional (3-D) space.
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
'Declaration Public Structure Vector3 'Usage Dim instance As Vector3
public struct Vector3
public value class Vector3
[<SealedAttribute>] type Vector3 = struct end
The following example demonstrates how to use a Vector3 structure. This example is taken from the Direct3D Mobile Matrices Sample in the Windows Software Development Kit (SDK).
' Set up the view matrix. A view matrix can be defined given an eye point, ' a point to lookat, and a direction indicating which way is up. Here, you set ' the eye five units back along the z-axis and up three units, look at the ' origin, and define "up" to be in the y-direction. device.Transform.View = Matrix.LookAtLH(New Vector3(0.0F, 3.0F, -5.0F), New Vector3(0.0F, 0.0F, 0.0F), New Vector3(0.0F, 1.0F, 0.0F))
// Set up the view matrix. A view matrix can be defined given an eye point, // a point to look at, and a direction indicating which way is up. Here, you set // the eye five units back along the z-axis and up three units, look at the // origin, and define "up" to be in the y-direction. device.Transform.View = Matrix.LookAtLH(new Vector3(0.0f, 3.0f, -5.0f), new Vector3(0.0f, 0.0f, 0.0f), new Vector3(0.0f, 1.0f, 0.0f));
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
.NET Compact Framework
Supported in: 3.5, 2.0