PrtSplitMeshVertexData Structure (Microsoft.DirectX.Direct3D)

Contains precomputed radiance transfer (PRT) split mesh vertex data.

Definition

Visual Basic Public Structure PrtSplitMeshVertexData
C# public struct PrtSplitMeshVertexData 
C++ public value class PrtSplitMeshVertexData sealed 
JScript In JScript, you can use structures, but you cannot define your own.

Members Table

The following table lists the members exposed by the object.

Methods

Method Description
PrtSplitMeshVertexData Initializes a new instance of the PrtSplitMeshVertexData structure.

Properties

Property Description
SubCluster Retrieves or sets the cluster index, relative to the supercluster.
VertexRemap Retrieves or sets the vertex in the original mesh to which this split mesh vertex corresponds.
VertexStatus Retrieves or sets the vertex status.

Structure Information

Namespace Microsoft.DirectX.Direct3D
Assembly Microsoft.DirectX.Direct3DX (microsoft.directx.direct3dx.dll)
Strong Name Microsoft.DirectX.Direct3DX,  Version=1.0.900.0,  Culture=neutral,  PublicKeyToken=d3231b57b74a1492