IDirectSoundBuffer::Restore

[The feature associated with this page, DirectSound, is a legacy feature. It has been superseded by WASAPI and Audio Graphs. Media Casting have been optimized for Windows 10 and Windows 11. Microsoft strongly recommends that new code use Media Casting instead of DirectSound, when possible. Microsoft suggests that existing code that uses the legacy APIs be rewritten to use the new APIs if possible.]

This method restores the memory allocation for a lost sound buffer for the specified DirectSoundBuffer object.

Syntax

HRESULT Restore();

Parameters

None.

Return Value

If the method succeeds, the return value is DS_OK.

If the method fails, the return value may be one of the following error values:

DSERR_BUFFERLOST
DSERR_INVALIDCALL
DSERR_INVALIDPARAM
DSERR_PRIOLEVELNEEDED

Remarks

If the application does not have the input focus, IDirectSoundBuffer::Restore might not succeed. For example, if the application with the input focus has the DSSCL_WRITEPRIMARY cooperative level, no other application will be able to restore its buffers. Similarly, an application with the DSSCL_WRITEPRIMARY cooperative level must have the input focus to restore its primary sound buffer.

Once DirectSound restores the buffer memory, the application must rewrite the buffer with valid sound data. DirectSound cannot restore the contents of the memory, only the memory itself.

The application can receive notification that a buffer is lost when it specifies that buffer in a call to the IDirectSoundBuffer::Lock or IDirectSoundBuffer::Play method. These methods return DSERR_BUFFERLOST to indicate a lost buffer. The IDirectSoundBuffer::GetStatus method can also be used to retrieve the status of the sound buffer and test for the DSBSTATUS_BUFFERLOST flag.

Requirements

Header: Declared in DSound.h.

Library: Use Dsound.lib.

See Also

IDirectSoundBuffer
IDirectSoundBuffer::GetStatus
IDirectSoundBuffer::Lock
IDirectSoundBuffer::Play