IDirect3DMobileResource::SetPriority (Windows CE 5.0)

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This method assigns the resource-management priority for this resource.

DWORD SetPriority(  DWORD PriorityNew);

Parameters

  • PriorityNew
    [in] DWORD value that specifies the new resource-management priority for the resource.

Return Values

Returns the previous priority value for the resource.

Remarks

IDirect3DMobileResource::SetPriority is used for priority control of managed resources. This method returns 0 on non-managed resources.

Priorities are used to determine when managed resources are to be removed from memory. A resource assigned a low priority is removed before a resource with a high priority. If two resources have the same priority, the resource that was used more recently is kept in memory; the other resource is removed. Managed resources have a default priority of 0.

This method applies to the following interfaces, which inherit from IDirect3DMobileResource.

Requirements

OS Versions: Windows CE 5.0 and later.
Header: D3dm.h.
Link Library: D3dm.lib, D3dmguid.lib.

See Also

IDirect3DMobileResource | IDirect3DMobileResource | IDirect3DMobileBaseTexture | IDirect3DMobileIndexBuffer | IDirect3DMobileTexture | IDirect3DMobileVertexBuffer

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