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ColorFrame.LockRawImageBuffer Method

Gives an app access to the underlying buffer used by the system to store this frame's data.

Syntax

public:
IBuffer^ LockRawImageBuffer()
public IBufferLockRawImageBuffer ()
var iBuffer = colorFrame.lockRawImageBuffer();

Return value

Type: IBuffer
The buffer containing the raw image.

Remarks

When you are finished reading the data, unlock the buffer.

Requirements

Namespace: WindowsPreview.Kinect

Metadata: windowspreview.kinect.winmd

See also

Reference

ColorFrame Class
WindowsPreview.Kinect Namespace