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KinectGestureRecognizer.ManipulationInertiaStarting Event

Occurs when all contact points are lifted during a manipulation and the velocity of the manipulation is significant enough to initiate inertia behavior (translation and zoom continue after the input pointers are lifted).

Syntax

public:
event TypedEventHandler<KinectGestureRecognizer, KinectManipulationInertiaStartingEventArgs>^ ManipulationInertiaStarting {
         EventRegistrationToken add (TypedEventHandler<KinectGestureRecognizer, KinectManipulationInertiaStartingEventArgs>^ value);
         void remove (EventRegistrationToken token);
}
public event TypedEventHandler<KinectGestureRecognizer, KinectManipulationInertiaStartingEventArgs> ManipulationInertiaStarting
function onManipulationInertiaStarting(eventArgs) { /* Your code */ }

// addEventListener syntax
kinectGestureRecognizer.addEventListener("manipulationinertiastarting", onManipulationInertiaStarting);
kinectGestureRecognizer.removeEventListener("manipulationinertiastarting", onManipulationInertiaStarting);

- or -

kinectGestureRecognizer.onmanipulationinertiastarting = onManipulationInertiaStarting;

Requirements

Namespace: WindowsPreview.Kinect.Input

Metadata: windowspreview.kinect.winmd

See also

Reference

KinectGestureRecognizer Class
WindowsPreview.Kinect.Input Namespace