GameSaveContainerInfoQuery.GetContainerInfoAsync Method

Definition

Overloads

GetContainerInfoAsync()

Asynchronously retrieves information for all game save containers that match this query. Containers are enumerated in order of the most recently modified first.

GetContainerInfoAsync(UInt32, UInt32)

Asynchronously retrieves information for the specified subset of game save containers that match this query. Containers are enumerated in order of the most recently modified first.

GetContainerInfoAsync()

Asynchronously retrieves information for all game save containers that match this query. Containers are enumerated in order of the most recently modified first.

public:
 virtual IAsyncOperation<GameSaveContainerInfoGetResult ^> ^ GetContainerInfoAsync() = GetContainerInfoAsync;
/// [Windows.Foundation.Metadata.DefaultOverload]
/// [Windows.Foundation.Metadata.Overload("GetContainerInfoAsync")]
/// [Windows.Foundation.Metadata.RemoteAsync]
IAsyncOperation<GameSaveContainerInfoGetResult> GetContainerInfoAsync();
[Windows.Foundation.Metadata.DefaultOverload]
[Windows.Foundation.Metadata.Overload("GetContainerInfoAsync")]
[Windows.Foundation.Metadata.RemoteAsync]
public IAsyncOperation<GameSaveContainerInfoGetResult> GetContainerInfoAsync();
function getContainerInfoAsync()
Public Function GetContainerInfoAsync () As IAsyncOperation(Of GameSaveContainerInfoGetResult)

Returns

Type: IAsyncOperation<;GameSaveContainerInfoGetResult>;

IAsyncOperation<;GameSaveContainerInfoGetResult>; that represents the state of the asynchronous operation.

Attributes

Remarks

After the asynchronous operation completes, check the Status property of the result to determine whether the operation succeeded with GameSaveErrorStatus.Ok.

See also

Applies to

GetContainerInfoAsync(UInt32, UInt32)

Asynchronously retrieves information for the specified subset of game save containers that match this query. Containers are enumerated in order of the most recently modified first.

public:
 virtual IAsyncOperation<GameSaveContainerInfoGetResult ^> ^ GetContainerInfoAsync(unsigned int startIndex, unsigned int maxNumberOfItems) = GetContainerInfoAsync;
/// [Windows.Foundation.Metadata.Overload("GetContainerInfoWithIndexAndMaxAsync")]
/// [Windows.Foundation.Metadata.RemoteAsync]
IAsyncOperation<GameSaveContainerInfoGetResult> GetContainerInfoAsync(uint32_t const& startIndex, uint32_t const& maxNumberOfItems);
[Windows.Foundation.Metadata.Overload("GetContainerInfoWithIndexAndMaxAsync")]
[Windows.Foundation.Metadata.RemoteAsync]
public IAsyncOperation<GameSaveContainerInfoGetResult> GetContainerInfoAsync(uint startIndex, uint maxNumberOfItems);
function getContainerInfoAsync(startIndex, maxNumberOfItems)
Public Function GetContainerInfoAsync (startIndex As UInteger, maxNumberOfItems As UInteger) As IAsyncOperation(Of GameSaveContainerInfoGetResult)

Parameters

startIndex
UInt32

unsigned int

uint32_t

Type: Number [JavaScript] | System.UInt32 [.NET] | uint32 [C++]

Index of the first item to return.

maxNumberOfItems
UInt32

unsigned int

uint32_t

Type: Number [JavaScript] | System.UInt32 [.NET] | uint32 [C++]

Maximum number of items to return.

Returns

Type: IAsyncOperation<;GameSaveContainerInfoGetResult>;

IAsyncOperation<;GameSaveContainerInfoGetResult>; that represents the state of the asynchronous operation.

Attributes

Remarks

After the asynchronous operation completes, check the Status property of the result to determine whether the operation succeeded with GameSaveErrorStatus.Ok.

See also

Applies to