The ConnectSession method joins the client to an existing debugger session.
HRESULT ConnectSession( ULONG Flags, ULONG HistoryLimit );
Specifies a bit-set of option flags for connecting to the session. The possible values of these flags are:
|DEBUG_CONNECT_SESSION_NO_VERSION||Do not output the debugger engine's version to this client.|
|DEBUG_CONNECT_SESSION_NO_ANNOUNCE||Do not output a message notifying other clients that this client has connected.|
Specifies the maximum number of characters from the session's history to send to this client's output upon connection.
This method may also return error values. See Return Values for more details.
||The method was successful.|
When the client object connects to a session, the most recent output from the session is sent to the client. If the session is currently waiting on input, the client object is given the opportunity to provide input. Thus, the client object synchronizes with the session's input and output.
The client becomes a primary client and will appear among the list of clients in the output of the .clients debugger command.
For more information about debugging clients, see Debugging Server and Debugging Client. For more information about debugger sessions, see Debugging Session and Execution Model.
|Header||dbgeng.h (include Dbgeng.h)|