Writes a character to the console screen buffer a specified number of times, beginning at the specified coordinates.
BOOL WINAPI FillConsoleOutputCharacter( _In_ HANDLE hConsoleOutput, _In_ TCHAR cCharacter, _In_ DWORD nLength, _In_ COORD dwWriteCoord, _Out_ LPDWORD lpNumberOfCharsWritten );
A handle to the console screen buffer. The handle must have the GENERIC_WRITE access right. For more information, see Console Buffer Security and Access Rights.
The character to be written to the console screen buffer.
The number of character cells to which the character should be written.
A COORD structure that specifies the character coordinates of the first cell to which the character is to be written.
A pointer to a variable that receives the number of characters actually written to the console screen buffer.
If the function succeeds, the return value is nonzero.
If the function fails, the return value is zero. To get extended error information, call GetLastError.
If the number of characters to write to extends beyond the end of the specified row in the console screen buffer, characters are written to the next row. If the number of characters to write to extends beyond the end of the console screen buffer, the characters are written up to the end of the console screen buffer.
The attribute values at the positions written are not changed.
This function uses either Unicode characters or 8-bit characters from the console's current code page. The console's code page defaults initially to the system's OEM code page. To change the console's code page, use the SetConsoleCP or SetConsoleOutputCP functions, or use the chcp or mode con cp select= commands.
Minimum supported client
Windows 2000 Professional [desktop apps only]
Minimum supported server
Windows 2000 Server [desktop apps only]
|ConsoleApi2.h (via Wincon.h, include Windows.h)|
Unicode and ANSI names
FillConsoleOutputCharacterW (Unicode) and FillConsoleOutputCharacterA (ANSI)
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