Copies a number of characters from consecutive cells of a console screen buffer, beginning at a specified location.
BOOL WINAPI ReadConsoleOutputCharacter( _In_ HANDLE hConsoleOutput, _Out_ LPTSTR lpCharacter, _In_ DWORD nLength, _In_ COORD dwReadCoord, _Out_ LPDWORD lpNumberOfCharsRead );
A handle to the console screen buffer. The handle must have the GENERIC_READ access right. For more information, see Console Buffer Security and Access Rights.
A pointer to a buffer that receives the characters read from the console screen buffer.
The number of screen buffer character cells from which to read. The size of the buffer pointed to by the lpCharacter parameter should be
nLength * sizeof(TCHAR).
The coordinates of the first cell in the console screen buffer from which to read, in characters. The X member of the COORD structure is the column, and the Y member is the row.
A pointer to a variable that receives the number of characters actually read.
If the function succeeds, the return value is nonzero.
If the function fails, the return value is zero. To get extended error information, call GetLastError.
If the number of characters to be read from extends beyond the end of the specified screen buffer row, characters are read from the next row. If the number of characters to be read from extends beyond the end of the console screen buffer, characters up to the end of the console screen buffer are read.
This function uses either Unicode characters or 8-bit characters from the console's current code page. The console's code page defaults initially to the system's OEM code page. To change the console's code page, use the SetConsoleCP or SetConsoleOutputCP functions, or use the chcp or mode con cp select= commands.
Minimum supported client
Windows 2000 Professional [desktop apps only]
Minimum supported server
Windows 2000 Server [desktop apps only]
|ConsoleApi2.h (via Wincon.h, include Windows.h)|
Unicode and ANSI names
ReadConsoleOutputCharacterW (Unicode) and ReadConsoleOutputCharacterA (ANSI)
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