D3D11_SHADER_RESOURCE_VIEW_DESC1 structure (d3d11_3.h)

Describes a shader-resource view.

Syntax

typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC1 {
  DXGI_FORMAT         Format;
  D3D11_SRV_DIMENSION ViewDimension;
  union {
    D3D11_BUFFER_SRV        Buffer;
    D3D11_TEX1D_SRV         Texture1D;
    D3D11_TEX1D_ARRAY_SRV   Texture1DArray;
    D3D11_TEX2D_SRV1        Texture2D;
    D3D11_TEX2D_ARRAY_SRV1  Texture2DArray;
    D3D11_TEX2DMS_SRV       Texture2DMS;
    D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray;
    D3D11_TEX3D_SRV         Texture3D;
    D3D11_TEXCUBE_SRV       TextureCube;
    D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
    D3D11_BUFFEREX_SRV      BufferEx;
  };
} D3D11_SHADER_RESOURCE_VIEW_DESC1;

Members

Format

A DXGI_FORMAT-typed value that specifies the viewing format. See remarks.

ViewDimension

A D3D11_SRV_DIMENSION-typed value that specifies the resource type of the view. This type is the same as the resource type of the underlying resource. This member also determines which _SRV to use in the union below.

Buffer

A D3D11_BUFFER_SRV structure that views the resource as a buffer.

Texture1D

A D3D11_TEX1D_SRV structure that views the resource as a 1D texture.

Texture1DArray

A D3D11_TEX1D_ARRAY_SRV structure that views the resource as a 1D-texture array.

Texture2D

A D3D11_TEX2D_SRV1 structure that views the resource as a 2D-texture.

Texture2DArray

A D3D11_TEX2D_ARRAY_SRV1 structure that views the resource as a 2D-texture array.

Texture2DMS

A D3D11_TEX2DMS_SRV structure that views the resource as a 2D-multisampled texture.

Texture2DMSArray

A D3D11_TEX2DMS_ARRAY_SRV structure that views the resource as a 2D-multisampled-texture array.

Texture3D

A D3D11_TEX3D_SRV structure that views the resource as a 3D texture.

TextureCube

A D3D11_TEXCUBE_SRV structure that views the resource as a 3D-cube texture.

TextureCubeArray

A D3D11_TEXCUBE_ARRAY_SRV structure that views the resource as a 3D-cube-texture array.

BufferEx

A D3D11_BUFFEREX_SRV structure that views the resource as a raw buffer. For more info about raw viewing of buffers, see Raw Views of Buffers.

Remarks

A view is a format-specific way to look at the data in a resource. The view determines what data to look at, and how it is cast when read.

When viewing a resource, the resource-view description must specify a typed format, that is compatible with the resource format. So that means that you cannot create a resource-view description using any format with _TYPELESS in the name. You can however view a typeless resource by specifying a typed format for the view. For example, a DXGI_FORMAT_R32G32B32_TYPELESS resource can be viewed with one of these typed formats: DXGI_FORMAT_R32G32B32_FLOAT, DXGI_FORMAT_R32G32B32_UINT, and DXGI_FORMAT_R32G32B32_SINT, since these typed formats are compatible with the typeless resource.

Create a shader-resource-view description by calling ID3D11Device3::CreateShaderResourceView1. To view a shader-resource-view description, call ID3D11ShaderResourceView1::GetDesc1.

Requirements

Requirement Value
Header d3d11_3.h

See also

Resource Structures