ID3D12RootSignature interface

The root signature defines what resources are bound to the graphics pipeline. A root signature is configured by the app and links command lists to the resources the shaders require. Currently, there is one graphics and one compute root signature per app.

Methods

The ID3D12RootSignature interface has these methods.

Method Description

Requirements

   
Target Platform Windows
Header d3d12.h

See Also

Core Interfaces

ID3D12DeviceChild

Root Signatures