D3D12_MESSAGE_SEVERITY enumeration (d3d12sdklayers.h)

Debug message severity levels for an information queue.

Syntax

typedef enum D3D12_MESSAGE_SEVERITY {
  D3D12_MESSAGE_SEVERITY_CORRUPTION = 0,
  D3D12_MESSAGE_SEVERITY_ERROR,
  D3D12_MESSAGE_SEVERITY_WARNING,
  D3D12_MESSAGE_SEVERITY_INFO,
  D3D12_MESSAGE_SEVERITY_MESSAGE
} ;

Constants

 
D3D12_MESSAGE_SEVERITY_CORRUPTION
Value: 0
Indicates a corruption error.
D3D12_MESSAGE_SEVERITY_ERROR
Indicates an error.
D3D12_MESSAGE_SEVERITY_WARNING
Indicates a warning.
D3D12_MESSAGE_SEVERITY_INFO
Indicates an information message.
D3D12_MESSAGE_SEVERITY_MESSAGE
Indicates a message other than corruption, error, warning or information.

Remarks

Use these values to allow or deny message categories to pass through the storage and retrieval filters for an information queue (see D3D12_INFO_QUEUE_FILTER). This API is used by AddApplicationMessage and AddMessage.

Requirements

Requirement Value
Header d3d12sdklayers.h

See also

Debug Layer Enumerations