D3D12_MESSAGE_SEVERITY Enumeration

Debug message severity levels for an information queue.

Syntax

typedef enum D3D12_MESSAGE_SEVERITY {
  D3D12_MESSAGE_SEVERITY_CORRUPTION,
  D3D12_MESSAGE_SEVERITY_ERROR,
  D3D12_MESSAGE_SEVERITY_WARNING,
  D3D12_MESSAGE_SEVERITY_INFO,
  D3D12_MESSAGE_SEVERITY_MESSAGE
} ;

Constants

D3D12_MESSAGE_SEVERITY_CORRUPTION Indicates a corruption error.
D3D12_MESSAGE_SEVERITY_ERROR Indicates an error.
D3D12_MESSAGE_SEVERITY_WARNING Indicates a warning.
D3D12_MESSAGE_SEVERITY_INFO Indicates an information message.
D3D12_MESSAGE_SEVERITY_MESSAGE Indicates a message other than corruption, error, warning or information.

Remarks

Use these values to allow or deny message categories to pass through the storage and retrieval filters for an information queue (see D3D12_INFO_QUEUE_FILTER). This API is used by AddApplicationMessage and AddMessage.

Requirements

   
Header d3d12sdklayers.h

See Also

Debug Layer Enumerations