ID3D12InfoQueue::GetBreakOnSeverity method

Get a message severity level to break on when a message with that severity level passes through the storage filter.

Syntax

BOOL GetBreakOnSeverity(
  D3D12_MESSAGE_SEVERITY Severity
);

Parameters

Severity

Type: D3D12_MESSAGE_SEVERITY

Message severity level to break on.

Return Value

Type: BOOL

Whether this breaking condition is turned on or off (true for on, false for off).

Requirements

   
Target Platform Windows
Header d3d12sdklayers.h

See Also

ID3D12InfoQueue