ID3D12InfoQueue::SetBreakOnSeverity method

Set a message severity level to break on when a message with that severity level passes through the storage filter.

Syntax

HRESULT SetBreakOnSeverity(
  D3D12_MESSAGE_SEVERITY Severity,
  BOOL                   bEnable
);

Parameters

Severity

Type: D3D12_MESSAGE_SEVERITY

A message severity level to break on.

bEnable

Type: BOOL

Turns this breaking condition on or off (true for on, false for off).

Return Value

Type: HRESULT

This method returns one of the Direct3D 12 Return Codes.

Requirements

   
Target Platform Windows
Header d3d12sdklayers.h

See Also

ID3D12InfoQueue